
// Open Role at Blackbird Interactive
Join Blackbird Interactive as a Contract Environment Artist to craft stunning immersive worlds for an Unreal Engine 5 third-person shooter. Leverage your expertise in environmental art and problem-solving to deliver world-class content.
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
Create and develop convincing environment and level art using Unreal Engine 5
Work with the Creative Leads to author immersive content for an Third Person Shooter
Problem-solve and support tools and tech development to achieve visual and performance targets in engine
Monitor deliverable progress, manage assigned scope and requested changes, and follow through on commitments
Ensure assets meet technical requirements for Unreal Engine 5
Work independently with minimal supervision, while collaborating effectively within the team and taking ownership of problems
Document tools and production pipelines in a clear and understandable way
3+ years of proven gameplay development experience
Demonstrated ability to work on multidisciplinary project teams and adapt to changing priorities throughout the product life cycle
Excellent communication and presentation skills
Experience with Unreal Engine 5
Demonstrated experience with Substance, Fab/Megascans, and other environment art tools
Experience with third person action games
- Create and develop convincing environment and level art using Unreal Engine 5 - Work with the Creative Leads to author immersive content for an Third Person Shooter - Problem-solve and support tools and tech development to achieve visual and performance targets in engine - Monitor deliverable progress, manage assigned scope and requested changes, and follow through on commitments - Ensure assets meet technical requirements for Unreal Engine 5 - Work independently with minimal supervision, while collaborating effectively within the team and taking ownership of problems - Document tools and production pipelines in a clear and understandable way - 3+ years of proven gameplay development experience - Demonstrated ability to work on multidisciplinary project teams and adapt to changing priorities throughout the product life cycle - Excellent communication and presentation skills - Experience with Unreal Engine 5 - Demonstrated experience with Substance, Fab/Megascans, and other environment art tools - Experience with third person action games