
// Open Role at CD PROJEKT RED
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CD PROJEKT RED is looking for a QA Analyst to join our Warsaw studio team working on CP2, the next game in the Cyberpunk franchise. As an embedded member of the World Art team, you will champion the quality of our environments by identifying, analyzing, and verifying issues related to environment assets, rendering, lighting, collision, streaming, and world implementation. Working closely with World Artists, Technical Artists, Designers, Engineers, and the broader QA organization, you will help establish quality bars, improve development workflows, and ensure our game world delivers a visually compelling, technically robust, and immersive player experience.
Key Responsibilities:
Develop World Art QA test plans and strategies focusing on environment quality, world composition, asset implementation, collision, streaming, lighting, and technical art validation.
Write and maintain test cases and validation checklists covering asset integration, collision integrity, traversal, world partition and streaming behavior, LOD transitions, Nanite validation, material consistency, lighting, and overall visual fidelity.
Ensure effective World Art QA documentation and knowledge sharing by creating, maintaining, and organizing test documentation, testing methodologies, defect reports, and quality standards to keep information accessible across the Orion team.
Collaborate closely with World Artists, Technical Artists, Designers, Engineers, and Production to ensure environments meet artistic vision, gameplay requirements, and technical specifications.
Conduct strategic testing of game environments, focusing on world composition, asset placement, collision, traversal, streaming performance, lighting quality, terrain, foliage, destructibles, environmental storytelling, and overall player experience.
Identify, reproduce, document, and verify defects related to world art, environment assets, rendering, collision, streaming, lighting, performance, and stability throughout development.
Analyze technical and content risks associated with world environments, asset pipelines, rendering systems, world partition, memory usage, and performance to proactively identify high-risk areas.
Provide constructive feedback on environmental quality, including composition, readability, visual consistency, scale, lighting, material quality, environmental storytelling, and overall player immersion while distinguishing subjective artistic feedback from actionable technical issues.
Test and evaluate world performance and stability across target platforms, ensuring reliable streaming, rendering, memory utilization, frame rate, traversal, and overall gameplay stability in both editor and packaged builds.
Utilize Unreal Engine debugging and visualization tools to investigate rendering, lighting, Nanite, collision, world partition, and asset pipeline issues, partnering with artists and engineers to isolate root causes.
Collaborate with World Artists, Technical Artists, Designers, Engineers, and external partners to establish World Art quality bars, define clear technical and artistic expectations, and enable the consistent delivery of high-quality environment content throughout development.
Build trusted partnerships with the World Art team by embedding within development pods, participating in content reviews, and serving as a proactive quality advocate focused on enabling rapid iteration and high-quality content delivery.
3+ years of experience in World Art QA, Art Testing, or a similar game development quality role.
Experience contributing to and executing risk-based test plans for World Art features and environment content.
Working knowledge of DCC tools such as Blender, with the ability to investigate asset pipeline issues and validate content from source assets through in-engine implementation.
Strong understanding of modern AAA environment pipelines, including asset implementation, collision, lighting, materials, LODs, Nanite, World Partition, and streaming systems.
Experience documenting defects using bug-tracking and test management tools (e.g., JIRA, TestRail).
Hands-on experience with Unreal Engine, including debugging environment-related issues using engine visualization and profiling tools.
Ability to identify, isolate, reproduce, and report technical and visual defects related to World Art, rendering, environment assets, performance, and stability.
Ability to collaborate effectively with World Artists, Technical Artists, Designers, Engineers, and external development partners, providing actionable feedback that supports both artistic vision and technical quality.
Strong analytical and problem-solving skills, with the ability to investigate complex technical issues and approach testing in a structured, risk-based manner.
Excellent attention to detail, with a strong eye for environmental quality, visual consistency, composition, scale, and overall player experience.
Passion for video games, World Art, environmental storytelling, and delivering immersive, high-quality player experiences.
Nice to haves
Working mode
Health & Well-Being
Perks & Professional Growth
Social Activities & Life in the Office
Estimated pay range for this position: 7 600 - 12 200 PLN gross monthly.
Final offers are dependent on job-related factors like experience and qualifications.
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