
// Open Role at Cloud Chamber
Join Cloud Chamber as a Lead Lighting Artist, shaping the visual narrative of BioShock. Lead a talented team to craft stunning real-time environments and cinematics using Unreal Engine 5 and PBR techniques for a world-class AAA experience.
As a Lead Lighting Artist at Cloud Chamber, you will join our talented development team to help shape our visual narrative and atmosphere. In this role, you’ll collaborate with a passionate group of game developers to craft visually stunning, dynamic lighting that supports world-class real-time environments and cinematics—bringing the richly imagined world of BioShock to life.
What You’ll Do:
As a Lead Lighting Artist, you are a primary driver of your direct reports' success. You will set clear expectations, provide coaching, and manage the health, career growth, and output of a high-performing art team while establishing best practices across lighting pipelines.
Lead a team of lighting artists and provide guidance, feedback, and mentorship to ensure high-quality results.
Establish best practices and standards within the team to drive productivity, quality, and excellence.
Foster a positive, proactive, and agile work environment that encourages innovation and collaboration.
Collaborate closely with the Art Director and other leads, to understand and uphold the visual style and direction for lighting.
Develop and maintain a consistent and efficient lighting pipeline and workflows, acting as the primary point of contact for issues, proactively resolving problems and addressing roadblocks.
Research and implement new techniques and technologies related to lighting with the goal of continuous development and improvement.
Collaborate with:
Our Core Tech Team to ensure adherence to technical specifications and optimization requirements for real-time rendering engines.
Production and scheduling teams to define realistic timelines and manage project priorities.
Other groups within the art department to achieve cohesive and visually stunning results.
Continuously monitor project progress with an eye for improvement and optimization, providing updates to cross-functional stakeholders, and adjusting priorities as needed.
Receive and apply constructive feedback as part of our iterative process effectively while maintaining a positive attitude.
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
_For candidates located in Quebec:
_This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
#LI-Remote
_As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts_
Lead a team of lighting artists and provide guidance, feedback, and mentorship. Establish best practices and standards within the team. Foster a positive, proactive, and agile work environment. Collaborate closely with the Art Director and other leads to uphold the visual style. Develop and maintain a consistent and efficient lighting pipeline and workflows. Research and implement new techniques and technologies related to lighting. Collaborate with Core Tech and Production teams for technical specifications and optimization. Continuously monitor project progress and provide updates. 7+ years of experience in real-time lighting and final rendering. Proven track record as an Art Lead on at least one shipped AAA title. Deep understanding of Physically Based Rendering (PBR), runtime optimization, and lighting for in-game cinematics. Practical expertise with Unreal Engine 5 (Lumen Lighting and Sequencer). Demonstrated history of successfully recruiting, developing, mentoring, and retaining artistic talent. Proven experience collaborating directly with Core Tech and Production teams to establish and optimize real-time pipelines.