
// Open Role at Cloud Chamber
Join Cloud Chamber as a Senior Gameplay Animator to bring the BioShock universe to life. You'll craft exemplary gameplay and AI animations using keyframe and mocap, optimize in Unreal Engine, and mentor junior animators, contributing to a world-class AAA experience.
As a Senior Gameplay Animator at Cloud Chamber, you will be part of a remarkably talented team of animators who are tasked with breathing life into the world of BioShock. You will be responsible for the creation of exemplary gameplay animations as well as implementation and optimization of your work in the Unreal Engine. You will work in close collaboration with a distributed group of developers, across disciplines, to set the standards that educate and inspire our team; ultimately bringing the world of BioShock to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a unique, world-class, immersive AAA experience.
Skills & Experience:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
_For candidates located in Quebec:
_This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
#LI-Hybrid
_As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts_
- Create gameplay, AI, and scripted animation using keyframe and augmented mocap techniques. - Work closely with programmers and designers to support features. - Collaborate with Senior Animators on complex animation data. - Participate in reviews, give and receive constructive feedback. - Estimate tasks and meet deadlines. - Provide knowledge and solutions for animation challenges. - Work closely with programmers to establish and refine the animation pipeline. - Develop high-quality gameplay animations that meet project standards and director's vision. - Collaborate with cross-disciplinary teams to integrate animations. - Problem-solve, debug, and optimize animations. - Utilize knowledge to create and maintain gameplay and AI systems related to animation. - Maintain a strong understanding of character performance, form, gestures, and silhouettes. - Apply expertise in anatomy and caricature. - Excel in animating human bipedal figure, organic forms, quadrupedal creatures, and mechanical objects. - Utilize motion capture data and hand-keyed facial animation techniques. - Engage in research, gather reference materials, and document findings. - Mentor, coach, and train more junior animators. - Previous experience as a Senior Animator on a AAA title. - Exemplary skills in keyframe, stylized 3D animation, using Maya and/or Motion Builder. - Experience working in Unreal Engine for animation implementation and debugging. - Strong understanding of character performance, form, gesture, and silhouette in regard to player character and AI. - Excellent understanding of anatomy and caricature. - Exceptional skills in animating the human bipedal figure, organic forms, quadrupedal, and mechanical objects. - Exceptional knowledge of how to create and maintain gameplay and AI systems in game engines. - Experience structuring & maintaining animation processes such as rigging or prototyping. - Experience working with motion capture data and editing it. - Excellent problem solving and debugging skills. - Experience with hand key facial animation and tools such as Jali. - A love for research, reference, and documenting your findings to share with the team.