
// Open Role at Cloud Chamber
Join Cloud Chamber as a Senior Level Artist to sculpt visually stunning and gameplay-rich environments for the next BioShock installment, utilizing Unreal 5 and environmental storytelling to bring the world to life.
As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the next installment of the BioShock franchise. In this role, you’ll collaborate with a passionate group of game developers to construct visually stunning and gameplay-enhancing game worlds, create and maintain modular kits to optimally build believable and detailed spaces, and propel the narrative through environmental storytelling, bringing the richly imagined world of BioShock to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
The pay range for this position in California at the start of employment is expected to be between $100,200 and $148,320 USD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
#LI-Hybrid
_For candidates located in Quebec:
_This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
_As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts_
Collaborate closely with Level Design, Modeling, Narrative, Concept, Combat, and Cinematic teams. Create believable, functional, and visually strong environments. Translate Art Direction into clear architectural and world construction rules. Iterate on layouts using blocking to support combat and level design. Create and compose optimized modular kits and collection sets. Assume full creative, technical, and production ownership over levels. Participate in look development and create visual benchmarks. Communicate effectively with team members and management. Develop world building and modeling processes with Leads. Give, receive, and apply feedback effectively. Experience shipping at least one 3D AAA title (FPS or Third Person) using Unreal 4 or 5. Professional experience with Unreal 5. Experience working within cross-discipline strike teams. Superior eye for composition, contrast, color, and detail. Proficient in the creation of modular kits and proxy models for high-quality, stylized environments. Solid understanding of form, shape, structure, and silhouette in world building. Solid understanding of architectural structure, spatial design, and industrial design. Experience creating and maintaining asset libraries.