
// Open Role at Framestore
Join a multi-Oscar-winning Film & Episodic studio as a Crowd Technical Director, creating stunning crowd simulations for high-end visual effects films. You'll develop complex character motions and collaborate across departments to set new standards in cinematic VFX.
The multi-Oscar-winning creative Film & Episodic studio, at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.
About the role
At Framestore, our Crowd Technical Directors bring large-scale scenes to life - simulating and animating tens of thousands of characters for high-end visual effects films. Working closely with our Supervisors and department Leads, you’ll help craft the dynamic motion and behaviour of digital crowds that fill the worlds of our most ambitious projects.
You’ll use both proprietary and off-the-shelf software to create visually rich simulations, ensuring a balance between realism and artistry. Collaboration is at the heart of the role - you’ll work hand-in-hand with teams across Modelling, Rigging, Animation, Motion Capture, and Lighting to deliver seamless crowd work that integrates perfectly into the final image.
This is an exciting opportunity for someone who thrives on both creative problem-solving and technical innovation, with the chance to contribute to the development of new tools and techniques that push the boundaries of what’s possible in visual effects.
You will also:
Create and run crowd simulations as briefed by the CG or VFX Supervisor
Develop locomotion and motion behaviours to achieve varied and believable performances.
Support the development of new crowd tools and workflows.
Maintain strong communication with Production and Leads to meet deadlines and quality standards.
- Creating simulations of crowd characters as briefed by the Visual Effects/CG Supervisor or Lead - Developing locomotion, motion and triggering behaviours to ensure a variety of looks can be achieved - Utilising crowd software (both proprietary and off-the-shelf) to deliver to the highest possible standards - Liaising with other departments involved in the crowd pipeline including Modeling, Rigging, Animation, Motion Capture and Lighting - Involvement in developing crowd tools and techniques - Staying on schedule and meeting set deadlines while maintaining the highest levels of quality - Ongoing communication with Production and Leads regarding schedules and deadlines