// Open Role at techlandsa
Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.
We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.
We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.
Working with the audio team to design, implement and optimize audio game systems and features,
Working with the engine team to extend and optimize audio pipelines,
Developing tools and processes that improve efficiency and quality,
Developing implementation plans and time estimates for tasks,
Supporting and instructing the audio designers on how to use our tools to achieve the best results - effectively and efficiently,
Adhering to team coding standards and best practices,
Creating and maintaining documentation in owned areas.
Strong practical knowledge of C++,
Understanding of multi-threaded programming,
Good math skills,
Understanding of sound implementation in games,
Ability to read and understand an existing codebase.
Passion for creating games.
Proactivity and initiative to solve problems without waiting for detailed instructions.
Flexibility and adaptability to change.
Determination and persistence when facing obstacles.
Eagerness to learn and develop your skills.
Very good communication and collaboration skills.
Good command of English.
Nice to have:
What we offer: