Join Ubisoft Toronto as an entry-level Character Artist to craft stunning 3D character assets for games like Splinter Cell. Work within a supportive team, master the production pipeline, and bring characters to life with your skills in modeling, texturing, and anatomy.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
As a Character Artist at Ubisoft Toronto, you’ll create and refine 3D character assets based on concept art and reference materials. You’ll work closely with experienced artists to learn our production pipeline, tools, and workflows, while contributing characters that come to life in game.
This is an entry-level role for someone with a strong foundation in character art, a clear interest in games, and a desire to grow within a supportive, collaborative team.
What you’ll do
What you bring to the team
What to send our way
This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.
Translate 2D concepts into 3D character models. Build high-poly and low-poly models meeting artistic and technical expectations. Create clean, animation-ready meshes following deformation and technical guidelines. Model clothing, props, and accessories. Unwrap models and produce efficient UV layouts. Texture assets using PBR workflows in Substance Painter. Optimize assets for performance and technical requirements. Apply feedback from experienced artists. Follow team tools, workflows, and pipeline standards. Contribute to asset variations and file cleanup. Share a portfolio showcasing 3D character work, including anatomy and texturing. Demonstrate understanding of human anatomy, proportions, and facial structure. Apply knowledge of clothing construction, fabric behavior, and folds. Use ZBrush, Maya, Substance Painter, and Marmoset Toolbag at a working level. Match a defined artistic style. Show curiosity and motivation to learn and grow. Collaborate with a positive, team-focused mindset. Welcome feedback and support iterative improvement.