
// Open Role at Blackbird Interactive
Join Blackbird Interactive as a UI/UX Designer to adapt an established simulation game for new platforms, crafting intuitive and accessible player experiences for console and PC.
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
Blackbird Interactive is looking for a UI/UX Designer to help adapt a large, established simulation game to new platforms. You'll design intuitive, readable, and engaging player experiences that feel native to each platform while preserving the depth and functionality of the original game.
Working closely with design, art, engineering, and production, you'll improve existing interfaces, create new interaction patterns, and help shape a polished, accessible player experience. If you enjoy solving usability challenges and making complex games approachable, we'd love to hear from you.
Collaborate with design, art, engineering, and production to adapt UI and UX systems for new platforms
Design user flows, wireframes, mockups, and interface layouts for new input methods and platform-specific interactions
Improve navigation, readability, accessibility, and overall usability
Identify UX challenges introduced by platform transitions and develop player-focused solutions
Maintain consistency with the game's visual style, information hierarchy, and interaction patterns
Participate in design reviews, playtests, and usability evaluations, incorporating player feedback into your work
Champion usability, accessibility, and player-centered design throughout development
3+ years of professional UI/UX design experience in game development
Experience designing interfaces for complex gameplay systems or feature-rich applications
Strong understanding of UX, information hierarchy, accessibility, interaction design, and usability best practices
Proficiency with Figma, Adobe Photoshop, Illustrator, Adobe Animate, or equivalent design tools
Experience designing controller-first interfaces and platform-specific UX
Strong communication and collaboration skills, with experience working across design, art, engineering, and QA
Ability to clearly communicate design intent through mockups, documentation, and presentations
Experience with game ports, remasters, or cross-platform development
Experience designing UI for simulation, strategy, management, or other systems-heavy games
Background in visual design, typography, iconography, or information visualization
Experience with usability testing and accessibility
Familiarity with console, PC, and cross-platform UX
Passion for creating elegant, intuitive interfaces for deep gameplay systems
- Collaborate with design, art, engineering, and production to adapt UI and UX systems for new platforms- Design user flows, wireframes, mockups, and interface layouts for new input methods and platform-specific interactions- Improve navigation, readability, accessibility, and overall usability- Identify UX challenges introduced by platform transitions and develop player-focused solutions- Maintain consistency with the game's visual style, information hierarchy, and interaction patterns- Participate in design reviews, playtests, and usability evaluations, incorporating player feedback into your work- Champion usability, accessibility, and player-centered design throughout development- 3+ years of professional UI/UX design experience in game development- Experience designing interfaces for complex gameplay systems or feature-rich applications- Strong understanding of UX, information hierarchy, accessibility, interaction design, and usability best practices- Proficiency with Figma, Adobe Photoshop, Illustrator, Adobe Animate, or equivalent design tools- Experience designing controller-first interfaces and platform-specific UX- Strong communication and collaboration skills, with experience working across design, art, engineering, and QA- Ability to clearly communicate design intent through mockups, documentation, and presentations