// Open Role at CD PROJEKT RED
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!
We’re looking for a Lead Technical Artist to join the CD PROJEKT RED team dedicated to crafting the studio’s first-ever original IP and video game, codenamed Project Hadar. We believe the universe we are creating is one bursting with limitless potential, and we want you to help us broaden and utilize it, making sure it not only matches gamers’ high expectations set by past CD PROJEKT RED titles but exceeds them.
As a Lead Technical Artist, you will be at the forefront of defining and shaping the technical vision for the art pipeline of our future game. You will play a key role in developing cutting-edge tools, and collaborating closely with engineers and artists to ensure our game achieves the highest visual fidelity and performance standards.
If you are a leader who thrives on solving complex challenges, taking ownership, and is passionate about pushing the limits of game technology, we’d love to hear from you.
(This position requires working in our Warsaw Studio. Hybrid working mode available).
Daily Responsibilities
Prototyping, researching and integrating new features in Unreal Engine 5.
Leading, mentoring, and guiding technical artists, fostering a culture of innovation and excellence.
Prototyping, researching, and integrating new tools and features to push artistic boundaries.
Responsible for talent acquisition, performance evaluation, professional development, and employee engagement within the team.
Ensuring high-quality asset integration while maintaining performance and memory efficiency.
Defining best practices for assets pipeline and technical art, establishing and maintaining documentation.
Collaborating closely with art directors, engineers, and designers to achieve the project's creative and technical goals.
Identifying and addressing bottlenecks in the production pipeline, ensuring smooth development processes.
Minimum 3 years of experience in a leadership role in a creative environment. We’re looking for someone who has mentored others, shaped project direction, and helped teams succeed.
Minimum 6 years of experience in a technical art role.
Strong leadership experience, including mentoring and guiding technical artists.
Excellent knowledge of Unreal Engine 5.
Excellent shader development skills.
Strong understanding of DCC workflows.
Experience in tool creation and automation using Python and/or C++.
Proven track record of problem-solving and debugging complex technical challenges.
Demonstrated commitment to taking ownership, setting goals, exchanging knowledge and driving initiatives independently.
Strong communication skills and the ability to work cross-discipline with artists and engineers.
Fluent English (both written and spoken).
Nice to Haves
(These skills are not required but will make your application stand out.)
Please include a portfolio that showcases your technical art contributions and, if possible, code samples or relevant tools/scripts that demonstrate your problem-solving and development skills.
Working mode
Relocation support
Perks & Professional Growth
Health & Well-being
Social Activities & Life in the Office
Head office in Warsaw
Estimated pay range for this position: 35 800 - 49 170 PLN gross monthly. This role may be eligible for a long term incentive program (option to purchase CDPR stock after the vesting period).
Final offers are dependent on job-related factors like experience and qualifications.
Type of contract: Employment Contract ("Umowa o pracę").
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