
// Open Role at Cloud Chamber
Join Cloud Chamber as a Senior Combat Designer to shape industry-leading AI characters and combat gameplay for a AAA BioShock title. Utilize your Unreal Engine expertise to create immersive, emergent experiences and mentor junior designers.
As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of designers, artists, and engineers to create industry-leading AI characters and combat gameplay. You will be responsible for expanding and building on the ideas of player expression and emergent design experiences. Utilizing your deep knowledge of Unreal Engine, you will develop interactive AI characters to support the overall creative vision for our project, ensuring that our ambitious design goals are achieved and ultimately bring the richly imagined world of BioShock to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.
In this combat design capacity, you will support the Creative Director’s vision, ensuring creative intent is translated into a performant reality while taking ownership of complex design challenges.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
_For candidates located in Quebec:
_This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
#LI-Hybrid
_As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts_
- Collaborate with Leads and Design Director to pitch, develop, and execute the vision for interactive AI characters. - Act as the primary owner of AI and combat implementation in cross-disciplinary pods. - Develop working prototypes of AI and combat scenarios. - Communicate progress, workflows, and availability of AI and combat standards. - Maintain and tune assigned combat AI behavior and parameters through to project completion. - Create detailed and easy-to-follow design documentation. - Collaborate across development sites in Novato and Montreal. - Expand and build on ideas of player expression and emergent design experiences. - Utilize creativity to execute design goals and solve design challenges. - Participate in brainstorm sessions, refine, and execute on ideas within a schedule. - Collaborate with cross-disciplinary teams on design implementation and problem-solving. - Shipped at least one AAA title as a designer responsible for AI combatants. - 5+ years professional experience in video game design. - Excellent written and verbal communication skills. - Experience working with a variety of established game toolsets. - Proven ability to collaborate effectively within cross-disciplinary groups and multi-site team settings. - Deep understanding of game mechanics, combat systems, and AI NPC design. - Fluent with game development tools, pipelines, standards and workflows. - Strong presentation skills. - Current knowledge of gaming industry development landscape, technology and tools. - Understanding of how AI, tactical space, and player verbs combine to create magic in both scripted and unscripted settings. - In-depth knowledge of industry standard AI, progression systems, and player mechanics features. - Proficiency in French (for candidates located in Quebec). - Proficiency in English.