
// Open Role at Framestore
Join Framestore as an experienced Paint & Roto Artist, collaborating with Compositors to seamlessly integrate CG and live-action elements for breathtaking film visual effects. Master Nuke, Maya, and Linux to create essential mattes and meticulous clean plates.
We are looking for experienced Paint and Roto Artists to work closely with Compositors to help them integrate all elements of an image, including CG and live action, to create film visual effects shots. This includes creating mattes for CG hold-outs as well as using various techniques and software to remove items such as wires, rigs and tracking markers.
Responsibilities:
Creating roto mattes for Compositors to use and having a comprehensive understanding of how these mattes will be used
Using patches and frame-by-frame painting techniques to remove rigs and tracking markers
De-graining and re-graining paint work before it leaves the department
Having an understanding of 3D tracking and being able to create 1, 2 and 4 point tracks
Creating foreground mattes for Animators to use within Maya
Using Linux to navigate around and create shot directories
Creating and reconstructing a picture that doesn't exist
Using expressions within Nuke to help aid paint work
Having an understanding of the 3D environment within Nuke, being able to use geo data to project clean plates and understanding how to use UV projections
Being able to accurately bid on how long paint and roto shots will take to complete
Learning and developing specific Framestore gizmos and workflows
Completing basic composites in Nuke and demonstrating keying, grading, re-timing and screen insertion skills
Demonstrating a willingness to learn new techniques and software and to sharing this knowledge with other artists in the department
- Create roto mattes with a comprehensive understanding of their usage.- Use patches and frame-by-frame painting for rig and tracking marker removal.- De-grain and re-grain paint work accurately.- Understand 3D tracking and create 1, 2, and 4 point tracks.- Create foreground mattes for Animators in Maya.- Navigate and create shot directories using Linux.- Reconstruct non-existent picture elements.- Utilize expressions within Nuke to aid paint work.- Understand Nuke's 3D environment, including geo data, clean plates, and UV projections.- Accurately bid on paint and roto shot completion times.- Learn and develop Framestore-specific gizmos and workflows.- Complete basic composites in Nuke, demonstrating keying, grading, re-timing, and screen insertion skills.- Show willingness to learn new techniques/software and share knowledge.