Join Magnopus as an Unreal Cinematic Pipeline Engineer to develop tools and automation connecting Unreal Engine with modern cinematic production pipelines. Enhance workflows for high-quality, efficient spatial experiences with leading brands.
Magnopus is looking for an Unreal Cinematic Pipeline Engineer to help build and maintain the tools and workflows that connect Unreal Engine with modern cinematic production pipelines.
As a spatial design and innovation company, we work at the intersection of technology, creativity and emerging experiences. Our teams bring together engineers, artists, designers and producers to create ambitious work for some of the world's leading brands and organisations.
In this role, you'll work closely with artists, production teams and fellow engineers to develop tools, automation and integrations that improve production workflows, reduce manual effort and help teams deliver high-quality cinematic experiences more efficiently.
Rather than focusing on a single product or technology, you'll solve real production challenges across Unreal Engine, pipeline tooling and modern VFX workflows. From building automation and production integrations to improving rendering pipelines and artist tooling, you'll play an important role in helping creative teams work faster, more reliably and with greater confidence.
This is an initial fixed-term project hire through the end of September 2026, with an anticipated extension through February 2027, subject to project requirements.
This is a hybrid role requiring a minimum of two days per week working from our Downtown Los Angeles office. During key phases of the project, additional time in the office may occasionally be required to support close collaboration with the wider team.
If you're excited by the opportunity to build tools that help artists and engineers create world-class cinematic experiences, and believe you could be successful in the role, we'd love to hear from you.
Magnopus is an experience-focused technology company founded by a team of Oscar-winning artists, designers and engineers from the worlds of film, games and immersive media.
We create experiences that bring together storytelling, creativity and technology in new ways — from immersive attractions and interactive installations to virtual production, spatial computing, AI-powered experiences and emerging technologies. Our work helps some of the world's most recognisable brands and organisations connect with audiences in ways that weren't previously possible.
We've built experiences for millions of people around the world and continue to explore what's possible at the intersection of creativity, technology and human connection.
Though we've delivered a lot of incredible work, here are just a few examples you can explore yourself:
Metallica: Music Experience in UEFN
Daft Punk Experience, Fortnite
We're proud of the work we create, but we're equally proud of how we create it. Magnopus is built around collaboration, curiosity and respect. We believe great ideas can come from anywhere, and we strive to create an environment where talented people can learn, grow and do some of the best work of their careers.
You'll join a multidisciplinary team of artists, designers, engineers, producers and technologists who specialise in bringing ambitious ideas to life. Studio work at Magnopus is varied, collaborative and often unlike anything you've worked on before, giving you the opportunity to contribute to projects that push creative and technical boundaries.
Design and develop tools improving artist productivity and production quality. Develop custom tools, plugins, and automation using Python, C++ and Unreal Engine. Build and maintain rendering workflows using Movie Render Graph (MRG) and Movie Render Queue (MRQ). Develop and maintain integrations between Unreal Engine and production tracking systems, including ShotGrid (Flow). Partner with artists, production teams, and technical stakeholders to understand workflow challenges. Extend and integrate third-party applications. Support, troubleshoot, and enhance existing pipeline tools. Produce clear documentation. Participate in code reviews. Stay current with Unreal Engine, virtual production, and VFX technologies. Strong experience developing pipeline tools and automation using Python. Experience developing Unreal Engine tooling using C++, Python, and Editor APIs. Strong understanding of Unreal Engine 5, including Sequencer and cinematic workflows. Experience working with production tracking systems such as ShotGrid (Flow). Experience within modern VFX, virtual production, or real-time content pipelines, including tools like Maya, Houdini, and Nuke. Experience using version control systems, including Perforce and Git. Strong problem-solving skills and communication skills.