
// Open Role at Mob Entertainment
Join Mob Entertainment as a Contract Gameplay Systems Engineer to build, refine, and stabilize core gameplay AI systems using Unreal Engine 5, C++, and a data-driven ECS architecture for an upcoming horror game.
Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.
Mob Entertainment is seeking a Contract Gameplay Systems Engineer to join the team on a contract basis through May 2027, supporting the development of one of our upcoming Unreal Engine projects. This role is designed to expand engineering bandwidth, reduce pressure on existing senior staff, and bring core gameplay systems from MVP to production-ready quality.
You’ll be responsible for building, refining, and stabilizing gameplay systems built using a data-driven ECS architecture (Flecs + StateTree). This is a high-trust, high-autonomy role, ideal for an experienced engineer who can independently own complex systems, solve problems without heavy oversight, and work seamlessly with designers and technical collaborators.
Role Details:
Position Type: Contract
Contract Duration: Now through May 2027
Location: Remote
Reports to: Lead Engineer / Director of Technology
Works with: Gameplay Designers, Technical Designers, QA, Production
Primary Tech: Unreal Engine 5, Flecs, StateTree, C++, Perforce
Required Qualifications:
Preferred Qualifications:
Experience building AI systems specifically for horror, stealth, or tension-driven gameplay.
Familiarity with animation systems (state machines, blend spaces, IK) as they relate to AI-driven characters.
Experience with machine learning techniques applied to gameplay (e.g., procedural behavior, adaptive difficulty) is a plus, though not the core focus of this role.
Prior experience at a small or indie studio, comfortable wearing multiple hats and operating with limited infrastructure.
Familiarity with source control tools (e.g., Perforce, Git) in a game production pipeline.
Passion for horror games, narrative-driven experiences, or the Poppy Playtime franchise specifically.
Experience working on projects where systems needed to scale or evolve beyond MVP.
Performance Expectations:
Contract Rate:
The contract rate for this position is listed below. Final compensation within the applicable salary range will be determined based on factors such as the applicant’s experience, qualifications, and work location.
San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & Seattle, WA DC Metropolitan Areas: $48 - $64 USD hourly
Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas: $42 - $56 USD hourly
All Other U.S. Locations: $36 - $48 USD hourly
#LI-Remote
Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.
3–5 years of professional game development experience with a focus on gameplay AI or systems programming. Hands-on experience with Unreal Engine, including Behavior Trees, Blackboards, EQS, and Unreal's navigation system. Strong proficiency in C++, comfort working in both C++ and Blueprint. Solid understanding of AI concepts relevant to games: pathfinding, state machines, perception systems, decision-making architectures. Experience shipping at least one commercial game title. Familiarity with performance profiling and optimization within Unreal Engine. Experience working with Jira for task tracking and Confluence for documentation, or comparable tools. Strong collaboration skills and comfort working closely with designers, animators, and other engineers in an iterative, fast-paced environment.