Join Skydance Animation Madrid as a Senior Environment Surfacing Artist to define the visual aesthetics of film environments and props. Leverage your expertise in tools like Substance, RenderMan, and Houdini to create stunning textures and materials that bring animated worlds to life.
Skydance offers a dynamic, inclusive, and ever-evolving culture where innovative ideas are welcomed, and growth fostered. The partnership between unique creativity and technological advancements are demonstrated within each pillar of the company. At the heart of it all is a commitment to boldly entertaining and relevant storytelling.
While all Animation studios look to hire people who are creative and hard-working, Skydance Animation is specifically looking for pioneers who seek to push the limits of what the world’s most collaborative art form can achieve, and to give those pioneers the space and the resources to build a new studio that’s doing something different.
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As an Environment Senior Surfacing Artist, you will collaborate with the Production team, Production Designer, Art Director, and Environment Supervisor to develop the visual language and surface aesthetics of environments and props throughout the film. You will create and refine materials, textures, and surfacing solutions across a wide range of artistic styles while maintaining the creative vision of the project. You will work within modern production workflows using tools and technologies such as USD, Substance Painter/Designer, Houdini, RenderMan, and RizomUV.
#Animation #LI-Hybrid
Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.
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5+ years of experience in VFX or animation; strong artistic sensibility and/or technical expertise in 3D animation/VFX; experience with Renderman and/or Arnold; proficiency in Substance 3D Painter, Substance 3D Designer, and/or Mari; strong knowledge of UV creation and layout; understanding of related departments' workflows (Modeling, Set Dressing, Lighting, FX, Compositing); experience optimizing complex scenes and rendering workflows; experience managing large scenes and environments. Knowledge of Houdini, Solaris, Katana, USD, OSL, vegetation workflows, and displacement workflows is a plus. High English level desirable.