Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Working closely with production stakeholders (development teams, QC, etc.), the QA Analyst is responsible for structuring, executing, and monitoring quality validation activities throughout the development cycle. The role ensures that QA efforts are relevant, effective, and aligned with project priorities and the current state of the build.
Responsibilities
Test Planning
QA Documentation
Feature and Content Development Tracking
QA/QC Operations Support
Application and Advocacy of QA Standards
This role requires a strong collaborative mindset, as World ownership is distributed across several production units. It offers a unique opportunity to learn alongside experienced developers, with a near-constant support role for the World Management team based in Annecy.
Experience in, or a solid understanding of, Level Art and/or Level Design is considered a significant asset and will be highly valued, given the daily interactions with these disciplines and the coordination challenges associated with them.
Expected Soft Skills
Critical thinking, analytical skills, and the ability to prioritize effectively.
Clear and effective communication skills, with a proactive and solution-oriented approach.
Ability to advocate for quality-related concerns in a constructive manner.
Proactive collaboration with technical and production teams.
Professional proficiency in written and spoken English; you will use English daily in your interactions.
A genuine interest in the video game industry.
Contract Type: Fixed-Term Contract (CDD)
Location: Annecy, France
Start Date: Position available from September 2026
Contract Type: Fixed-Term Contract (CDD)
Location: Position on site - Annecy, France
Start Date: Position available from September 2026
Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!
On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.
Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction !