// Open Role at Activision
(Sr.) Game Designer
R027491
Objectives & Responsibilities:
• Analyze competing domestic and international games. Understand gaming industry trends and set the product direction accordingly. Conduct analysis on project feasibility.
• Design core gameplay, ensuring the fun elements and game profitability.
• Set up the game’s main structure and logic rules, design values, gameplay, system function, basic interface, user consumption system, etc.
• Work closely with Studio Director and all teams, to coordinate the resources of programmers and artists, to ensure completion of the project goal.
• Work with User Research Manager and other team members to solicit feedback.
• Design and make the work arrangements, guide and supervise the developing process, establish a quick and effective development system.
• Coordinate with each department and guarantee the optimal configuration of game resources.
Qualifications:
• Have at least 6 years’ game design experience in the Senior Game Designer role, 2 years’ and above experience in the Lead Designer role is preferred.
• Proven experience as lead designer or key designer, for successful free to play domestic games.
• Involve in the whole process of project development.
• Have good technical understanding of game development with an ability to design systems and tools.
• Have deep knowledge of Chinese gamers and how they play, and their spending habits.
• Familiar with the leading games in the market with profound understanding of the industry. Have full knowledge of player demand and interest points.
• Have good experience in game system design, numerical design, level design, world outlook design.
Requirements:
• Skillful in using different game design software. Eager to learn new ideas, techniques and trends to help the game development.
• Great communication skill. Understand how to present idea with impact and influence.
• Good understanding of game balance and playability. Creative and welcome challenge.
• Ambitious about creating top-level online game products. Passionate about gaming industry and a fan of shooting games.
• Strong sense of responsibility. Quality oriented, and able to resolve problems throughout obstacles, to ensure the best output of the design.
• Abilities for adapting to change and meet different demands for producing.
• Activision Blizzard | Human Resource
• A team-player, can establish good relationship with different teams, to help improve the cooperation between different functions.
• Can inspire people to work closely together towards the same goal.
• Good English skill is a plus.
动视上海工作室是国内少数长期参与全球顶尖射击游戏研发的工作室。我们持续为《使命召唤》(Call of Duty)系列作品设计和开发高质量游戏内容,并将 COD 系列作为长期核心方向。
我们正在寻找数名游戏策划 / Designer 加入研发团队,候选人范围覆盖中级、高级,以及具备 Lead 经验或 Lead 潜力的设计人才。这个岗位不局限于传统意义上的关卡策划、系统策划、Gameplay 策划、数值策划或运营策划。相关专业背景可以是加分项,但我们更看重候选人是否真正热爱射击游戏,是否对加入《使命召唤》系列研发感到兴奋,是否具备自驱力、Gameplay 敏感度、独立研究能力,以及持续学习和扩展能力边界的意愿。
对于更资深的候选人,这个岗位也可以包含更大的设计领导职责,例如负责大型 feature area,帮助制定设计方向,指导其他设计师,review 并提升设计质量,协调跨职能团队,并参与更大范围的设计规划。
考虑到国内直接参与全球顶级 FPS 项目的机会较少,我们不要求每位候选人都拥有大量 FPS 项目开发经验。但我们期待你至少是一名长期热爱射击游戏的深度玩家,真正理解射击游戏的乐趣、节奏、手感、反馈、战斗流程和玩家在意什么,并愿意长期投入全球顶级射击游戏内容研发。
岗位职责
任职要求
加分项
我们希望你是这样的人
你不一定已经做过最顶级的射击游戏项目,但你需要真正热爱这个领域。我们希望你看到《使命召唤》这个项目时,会感到兴奋,愿意认真投入,并把它看作一个值得长期深耕的方向。
你不需要把自己限制在“我是关卡策划”“我是系统策划”“我是 Gameplay 策划”“我是数值策划”这样的单一标签里。我们欢迎专业背景,但更看重你是否愿意根据项目需要不断学习、不断接触新问题、不断扩展自己的能力边界。
我们希望你有足够的自驱力。对于自己负责的内容,或者自己认为值得加入、值得推动的内容,你不会只是等待安排,而是会主动思考、主动提出方案、主动跟进问题,并推动它变得更好。
我们也希望你真正关心玩家体验。一个设计任务是否完成,并不是终点;它在游戏里是否成立,玩家是否理解,节奏是否合理,反馈是否清晰,最终是否足够好玩,才是我们更在意的结果。
对于更资深的候选人,我们也看重你是否能够创造超出个人执行范围的影响力。这可能包括帮助制定设计方向,提升更大内容范围的质量标准,指导其他设计师,改进团队工作方式,并帮助多名贡献者朝着共同的设计目标推进。
面对未知领域,我们希望你不是退缩或等待别人给出答案,而是能够主动研究、拆解问题、寻找资料、尝试方法,并把问题一步步推进到可落地的解决方案。
我们也欢迎愿意用新方法工作的人。无论是新引擎、新工具、新软件、新平台,还是 AI 与自动化能力,只要它能帮助团队更快验证想法、更清楚表达设计、更高效解决问题,我们都希望你愿意主动尝试、学习和使用。
关于团队
动视上海工作室长期参与《使命召唤》系列内容研发,拥有稳定、专业且国际化的研发环境。团队位于上海,采用标准外企工作制度,双休,年假、节日假期、病假等福利完善。
我们重视长期合作、专业成长和团队氛围。你将有机会参与全球顶级射击游戏内容开发,与国内外优秀开发者一起工作,并在长期稳定的 COD 项目体系中持续成长.