
// Open Role at AGBO
Join AGBO's VFX team as an Unreal Environment Artist to craft high-quality 3D environments and assets for blockbuster film and television projects. Collaborate on defining visual quality and workflow for an award-winning studio behind the Avengers franchise.
About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
About the Position:
AGBO is seeking a talented Unreal Environment Artist to join our Visual Effects (VFX) team. The Unreal Environment Artist will help define overall quality and construct 3D environments to deliver consistent, high-quality environmental assets, and locations. The ideal candidate is a well organized artist with a strong, hands-on background.
This is an Expression of Interest role.
Key Responsibilities:
Qualifications & Skills:
Preferred Qualifications:
Additional Information:
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
Work closely with the Environment Lead to define project look and establish workflows. Create high-quality 3D assets, materials, and textures, maintaining content throughout development. Collaborate with other artists to craft compelling spaces and support all development phases. Breakdown environment tasks, create asset briefs, and support studio/external artists. Possess 3+ years professional experience in CG art for entertainment or games, with a portfolio showcasing environment asset creation and/or world building. Proficient in modeling, sculpting, and texturing organic/hard surface assets. Strong understanding of world building workflows, technical constraints, asset creation using Unreal Engine, scene composition, scale/proportion, and lighting. Excellent communication and collaboration skills, strong work ethic, self-motivated, organized, and works well with deadlines. Basic understanding of Sequencer and Movie Render Queue. Candidates must be legally authorized to work in the U.S. without sponsorship.