
// Open Role at Age of Learning
Become a "unicorn" Lead UX/Game Designer, crafting engaging, educational experiences for children across ABCmouse's casual mobile games. You'll drive end-to-end design, from complex systems to clear user flows, utilizing data and AI to innovate and iterate.
Age of Learning® is the leading developer of engaging and effective Pre-K through 2nd grade learning resources that help children build a strong foundation for academic success and a lifelong love of learning. The company’s research-based curriculum, developed by education experts, includes the award-winning programs ABCmouse®, Adventure Academy®, as well as the adaptive, personalized school solutions, My Math Academy®, My Reading Academy®, and My Reading Academy Español®. Having served over 55 million children worldwide, Age of Learning is a global leader in efforts to advance equity, access, and opportunity for all children. To learn more about Age of Learning, visit AgeofLearning.com.
We’re looking for a rare combination: a passionate, player-empathetic designer who can develop complex systems as well as clear, end-user experiences for children. The Lead UX/Game Designer will work across all of ABCmouse’s game experiences: improving existing activities, ideating new features and mechanics, and creating live-service content—while keeping the learning needs of young children at the center of every decision.
This is a “unicorn” role that sits at the intersection of UX design, casual game design, and data-informed product thinking. The ideal candidate is action-oriented and producer-minded, comfortable driving work from a rough idea all the way to launch, and energized by the challenge of making education feel like play.
The estimated salary range for a new hire in this position is below. Salary may vary depending on job-related factors, including knowledge, skills, experience, and location.
Total Compensation:
$140,000—$165,000 USD
At Age of Learning, we prioritize a safe recruitment process. Communication will come solely from official Age of Learning email addresses, @aofl.com, or our verified LinkedIn Recruiter accounts — be cautious of deviations. We will never request sensitive personal information during the early application stages. Interviews are conducted via phone, in person, or Zoom — never through messaging apps. Job offers are communicated verbally and followed by written documentation via DocuSign. Any requests for personal information will occur through secure channels only.
Age of Learning, Inc. (the “Company”) is committed to a policy of Equal Employment Opportunity and will not discriminate against an applicant or employee on the basis of race, color, religion, creed, national origin or ancestry, sex, gender expression, age, physical or mental disability, medical condition, pregnancy, veteran or military status, marital status, sexual orientation, gender identity, domestic partner status, genetic information, or any other legally-recognized protected basis under federal, state, or local laws, regulations, or ordinances. Age of Learning, Inc. (the “Company”) will consider qualified applicants with criminal histories pursuant to EEOC requirements and state applicable laws, e.g. New York City Fair Chance Act.
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- 8+ years of experience in game design, UX design, or a hybrid, with shipped titles/products - Proven experience designing casual mobile games with strong grasp of engagement loops, progression systems, and player motivation - Proficiency in Figma for UX flows, interactive prototypes, and design specs - Demonstrated ability to design and tune game economy and metagame systems - Track record of delivering live-service content and iterating on features post-launch based on data - Comfort working with product analytics to pull and interpret data for decision-making - Strong cross-functional collaboration skills with product, engineering, art, and education teams - Action-oriented with a producer mindset, driving work to completion - Passion for and deep empathy with end users, especially children and families