// Open Role at ARVORE Immersive Experiences
We are ARVORE, a startup in the virtual reality content creation scene.
Based out of Los Angeles and São Paulo, our studio creates, designs, produces and develops world-class interactive experiences and games for all current and future high-end immersive platforms, including virtual reality, augmented reality and mixed reality.
ARVORE is looking to hire a technically adept, creative individual to complement our team. You will have the opportunity to work on innovative immersive and narrative-driven XR experiences, iterating and prototyping with a high level of creative freedom and with the opportunity to guide the direction of some of these endeavors.
Our process emphasizes teamwork, agility and multidisciplinarity. We are looking for a passionate and self-motivated person with a positive attitude and a genuine team player, who likes to share knowledge and is open to learn from others. We embrace problem solvers, those who aren't afraid to experiment and fail and are ready to create something new.
JOB DESCRIPTION
Lead 3D Artists at ARVORE coordinate the 3D art team on any particular project to guarantee the highest level of visual quality and production performance. They work alongside project managers and a multidisciplinary team on the planning of milestone objectives, reviewing artwork, setting technical directions for the art team, mentoring less experienced members, and reporting project progress to our stakeholders.
MAIN CROSS-FUNCTIONAL ACTIVITIES:
Lead a high performing 3D art team during game development.
Work closely with the Art Director and Creative Director, ensuing their creative vision is properly aligned with technical constraints and project scope.
Document and organize all necessary data about the project art pipeline and workflow.
Create artistic material and assets including Characters, Props and Environments for our titles
Actively participate in the early stages of brainstorming and worldbuilding, assuring the best visual translation of that idea;
Ensure the art assets of a project fit the strict real-time rendering performance and requirements proposed on each project;
Research and develop new techniques in order to facilitate the needs of each project while at the same time sharing the knowledge with the rest of the team; staying up to date with industry trends.
Set the bar for excellence, including hands-on craft contribution and team-focused collaboration, providing feedback and building trust with your team;
Provide support for the art team, coordinating and reviewing their work. Establishing artistic benchmarks and offering advice to less experienced artists in order to improve the visual quality of our titles;
Collaborating with a multidisciplinary team, leaning on everyone's skills to deliver a high-quality product;
Support the project manager in planning and managing your workload to meet project milestones;
Efficiently communicate and support messages and decisions from management.
MUST HAVE:
NICE TO HAVE:
Experience with Unreal Engine;
Be skilled with rigging tools;
Have good timing and sensitivity for animation;
Experience with the process of developing games;
Great communication and presentation skills;
Be familiar with Google G Suite, Monday, Slack, and Git;
A passion for Games, Movies, TV, Art, Animation, Electronics, RPGs, Theater, and narrative experiences would be a great plus;
Advanced English.