
// Open Role at ARVORE Immersive Experiences
Lead a high-performing 3D art team at ARVORE, crafting world-class interactive XR experiences. Drive visual quality, manage pipelines, and mentor artists in a collaborative and innovative VR/AR/MR studio.
Company Overview
ICON Creative Studio is Canada’s largest independently owned animation entertainment company, located in the historic Gastown district of Vancouver, BC. Our talented team includes specialists across the entire animation pipeline, working alongside creative and management professionals to deliver outstanding animated content.
Known for our commitment to quality, efficiency, and timely deliveries, ICON has partnered with distributors, broadcasters, and leading streaming platforms worldwide to create and produce noteworthy, impactful projects.
We operate from a holistic philosophy, leveraging the unique skill sets of our team members to maximize production efficiency while maintaining an optimal balance of creativity and quality on-screen.
Why work at ICON?
Intermediate Modeling / Texturing Artist
Job Overview
As an Intermediate Modeling and Texturing Artist, you will play a crucial role in the creation of high-quality 3D models and textures for various projects. Working closely with our art and design teams, you will contribute to the visual aesthetics of our products, ensuring they meet the highest standards of realism and artistic vision.
Key Responsibilities
Qualifications
This is a Union position and the terms and conditions of employment are covered by a collective agreement.
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In accordance with British Columbia's pay transparency legislation, the wage displayed reflects the minimum rate established under ICON's collective agreement. Additional compensation may be considered based on experience, qualifications, and project needs, where permitted by the collective agreement.
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ICON Creative Studio is an equal opportunity employer. All applicants will be considered for employment without attention to race, colour, religion, sex, sexual orientation, gender identity, national origin, veteran, or disability status.
- Previous experience with team coordination and leading 3D art teams for 5+ years. Ability to track art team tasks and deliverables. Ability to create original 3D content using modeling, mapping, texturing, shader, and lighting techniques optimized for real-time environments. Great grasp of anatomy, perspective, and volume. Solid knowledge of color, lighting, atmosphere & overall composition. Experience at prototyping in quick iterations. Experience with CGI production software (Maya, Blender, ZBrush, Substance Painter, Photoshop). Great experience with Unity Engine. Great knowledge of real-time VFX and shader developing. Knowledge of modern UV mapping techniques (trim textures, atlasing). Ability to work across different artistic styles. Profound aptitude for art, creativity, and an eye for detail. Ability to work in a fast-paced environment with high independence and task prioritization. Accountability for the Art team’s capacity to meet project demands and deadlines. Awareness of technological trends and interest in interactive media. Openness to learn new tools and skills. Availability to perform artwork and consulting on other production requests. Ability to analyze problems and find new solutions. Willingness to observe, absorb, and modify work based on artistic criticism. Always giving and receiving constructive and creative feedback.