
// Open Role at Bluehole Studio
Lead the client programming team for TERA2, a next-gen AAA MMORPG built with Unreal Engine, ensuring technical excellence, a smooth player experience, and cutting-edge action systems.
블루홀스튜디오는 MMORPG의 새로운 장을 연 게임 제작 스튜디오로서,
전 세계 이용자들에게 재미와 감동을 주는 것을 목표로 합니다.
게임업계는 점점 더 빠르게 변화하면서 세계 모든 이용자들이 공감할 수 있는
재미와 감동을 주기 위해 끊임없이 발전하고 있습니다.
이제 개인의 힘만으로 그 속도를 따라 잡는 데는 한계가 있습니다.
따라서, KRAFTON 내 인재 교류와 협력을 바탕으로 서로에게 자극이 되는 동시에 격려할 수 있는 조직으로,
시장의 변화에 신속히 대응하고 앞서 나아갈 수 있도록 블루홀스튜디오는 최선을 다하고 있습니다.
Bluehole Studio, as a game production studio which opened a new chapter in MMORPG,
aims to provide fun and impressed experience to global users.
The game industry has continuously grown, while changing faster than ever,
to present fun and impression which all global users can truly enjoy,
and there is a limit to keeping up with such a speed only with individual strength alone.
Therefore, Bluehole Studio, as an organization to motivate and at the same time to encourage each other based on talent exchange and cooperation,
is doing its utmost efforts to promptly react to the market changes and proactively take actions.
TERA는 장르 최초의 논타겟팅 전투 시스템과 압도적인 그래픽으로 전 세계 게이머들의 사랑을 받으며 MMORPG의 새로운 기준을 세운 작품입니다.
TERA2는 이러한 혁신적 유산을 계승하는 동시에, 최신 기술과 디자인 철학을 바탕으로 한층 진화한 플레이 경험을 만들어가고 있습니다.
특히, TERA만의 상징적인 재미였던 박진감 넘치는 중형 몬스터 전투는 TERA2에서 더욱 발전하여, 협동의 가치를 극대화하는 파티 플레이의 새로운 재미를 선보일 것입니다.
[포지션 개요]
[담당 업무]
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Over 10 years of C++ programming experience based on Unreal Engine (or equivalent capability). Minimum 3 years of leadership experience as a part leader or team leader (managing 5+ people). Profound understanding of Unreal Engine's internal workings and ability to resolve engine-level issues. Deep understanding of computer science to review team members' code and drive technical growth. Problem-solving ability to adjust priorities and propose reasonable alternatives in case of schedule delays or technical issues. Excellent communication skills to mediate technical/logical conflicts with other disciplines and reach amicable agreements. Flexibility to adapt to changes in work methods utilizing AI-based development tools. No disqualification for overseas travel. Lead experience on AAA console or PC MMORPG projects. Experience leading a commercial game project from initial design to launch and live service. Experience utilizing the latest features of UE5 (World Partition, Lumen, Nanite, Substrate, Motion Matching, Control Rig, MetaSounds). Global live service experience and know-how in client performance optimization for large-scale concurrent user environments. Ability to establish a technical sharing culture within the team and lead the overall enhancement of the development organization's capabilities.