
// Open Role at Electronic Arts
Join Electronic Arts in Vancouver as a Senior Technical Artist for the EA SPORTS UFC franchise, leading cutting-edge pipeline development and leveraging your expertise to elevate content creation capabilities for a global player base.
Locations: Vancouver, British Columbia, Canada
Role ID
215990
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Work Model
Hybrid
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Important Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week.
EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology. Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.
Your Responsibilities
As a Senior Technical Artist (TA), you will lead the development and implementation of cutting-edge pipelines, workflows, and technology innovations used by UFC content creators. As a senior member of a central team, you will act as a key strategic partner to our development teams, driving the creation of shared, scalable, and forward-thinking solutions. Your responsibilities will extend beyond project execution to include mentorship, setting standards, and influencing technical direction. You will take proactive ownership of the most complex technical challenges, guiding them from identification to resolution and ensuring our content creation technology remains best-in-class. You will report to an Associate Technical Art Director on the EA SPORTS UFC team.
This role will focus on elevating our content creation capabilities by designing and implementing advanced tools, optimizing complex pipelines, and providing expert-level support and guidance to artists and other technical artists.
Your Qualifications:
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Post To
External careers site, Internal careers site
LinkedInID
74884070
7+ years of cinematic/games/technical art/pipeline production experience on multiple shipped titles. Bachelor's degree (or equivalent). Exceptional communication and collaboration skills. Expert-level proficiency in Python and/or C#, with C++ a plus. Deep expertise with multiple 2D/3D art packages (e.g., Maya, Houdini, Substance Suite) and modern game engines. Demonstrated ability to design, implement, and maintain complex tools and pipelines. Experience in utilizing AI-assisted development tools. History of leading complex technical issue resolution and mastery of debugging/optimization. Proven experience in mentoring technical artists and providing technical leadership. Proactive and forward-thinking mindset. Passion for Games.