
// Open Role at Gameloft
Join Gameloft to design and build a robust CI/CD and release ecosystem for an ambitious AA PC/Console project, ensuring fast, reliable, and scalable game builds. Leverage your expertise in Unreal Engine, Kubernetes, and Perforce to empower development teams.
Main Context
Join at a pivotal moment as we kick off the pre-production of a new ambitious AA PC/Console project.
Your mission will be to design and build the foundations of our build, CI/CD, and release ecosystem from the ground up—ensuring that as the project scales, teams can turn code into stable, playable builds quickly, reliably, and at production scale.
What it means on a daily basis
You'll own the CI/CD backbone of our Unreal Engine production pipeline, bringing DevOps rigor to game build engineering — treating pipelines as code, infrastructure as a product, and reliability as a metric to track, not an accident.
What success will look like
Success shows up as invisible infrastructure — teams shipping faster without thinking about the platform underneath, because it just works.
Release processes are stable, auditable, and traceable, with full build provenance and rollback capability across
Who you would be working with
Who you are
You think in systems, not scripts — someone who's as comfortable debugging a Perforce sync bottleneck as they are arguing for a better branching strategy in a release review.
Where this role can take you
- Solid experience building and operating CI/CD pipelines in a game production context (Unreal Engine strongly preferred) across multiple platforms (PC, Console, Mobile). - Comfortable with infrastructure-as-code, hybrid cloud/on-prem environments, and an SRE mindset. - Hands-on with Perforce at scale, and familiar with tools like Horde, Zen Server, or equivalent build/orchestration systems. - A builder at heart, preferring to script away recurring friction points. - Pragmatic and collaborative, able to communicate trade-offs clearly to engineers and production.