
// Open Role at Gameloft
Join Gameloft Paris as their first Senior Technical Artist, establishing a robust asset pipeline with Houdini and Blender in Unreal Engine. You'll mentor a Tech Artist, optimize rendering performance, and shape the future of tech art for a new production.
Main challenge
The Paris studio has never had a structured Tech Art function. Graphics development on Unreal Engine currently relies on scattered skills, with no real pipeline and no clear ownership. You will be the first Senior Tech Art to lay the foundations: building a robust pipeline around Houdini and Blender, integrating it cleanly into Unreal, and growing our actual Tech Artist. In short, you turn a function that isn't structured enought today into a recognized discipline within the studio, on a new starting production.
What it means on a daily basis
What success will look like
By the end of the probation period: you are autonomous on Unreal, you produce performance reporting and documentation through UE Insights to justify technical decisions, and in-game rendering metrics hit their targets.
At 12 months: a real pipeline built around Houdini is in place, operational, and adopted by both Art and Tech teams.
Who you would be working with
You report to our Tech Team Lead. You may mentor one Tech Artist and collaborate with all the over disciplines leads. You sit at the heart of a Paris-based Tech team in active structuring on our new game pre production.
Where this role can take you
This role is foundational: you build the Tech Art discipline in Paris from a blank page. Possible evolutions follow naturally from that structuring trajectory — broader scope, increased seniority across other Gameloft productions, or expanded management responsibility as the Tech Art team grows around you.
What you need to succeed
Who you are
A builder: the idea of laying the foundations of a discipline rather than joining an already-established setup genuinely appeals to you
- Mastery of Houdini and Blender - Solid Python scripting skills - Strong knowledge of the Unreal Engine asset pipeline - Knowledge of UE rendering and graphics pipeline: Blueprints, Material Editor, Niagara (VFX), Sequencer, Unreal Insights - HLSL and Material Editor mastery for shader authoring - Ability to identify and prioritize technical bottlenecks (rendering performance, memory) - Proven experience in management and mentoring - Professional French and English