// Open Role at Ironbelly Studios
You know the difference between client prediction and server reconciliation. You've debugged replication issues at 3 AM. You understand why a 16ms frame budget matters in competitive shooters.
We're Ironbelly Studios - 20+ industry veterans building our next multiplayer FPS in Unreal Engine 5. This is new system architecture from the ground up, not maintenance work.
Own the core gameplay architecture for a fully-funded competitive shooter targeting the hardcore PC FPS community. You'll architect systems handling thousands of concurrent players while maintaining the sub-16ms responsiveness that competitive players demand.
Architect Multiplayer Systems
Drive Technical Excellence
Scale for Success
Proven Track Record: Our team has contributed to 300+ projects from indie to AAA franchises
Technical Freedom: Senior engineers drive architectural decisions - no micromanagement
Stable & Funded: Fully-funded project with clear roadmap and experienced leadership
Remote-First Culture: Work from anywhere in Canada, USA, or South America. Optional collaboration at our Montreal hub for those who want it.
Real Benefits: Competitive salary, comprehensive health coverage (dental, vision), generous PTO
This is a hybrid role based in Montreal, Quebec. We're building a centralized team in one of gaming's most vibrant cities. Local candidates or those willing to relocate will be prioritized but all are welcome!