
// Open Role at Lighthouse Games
Join Lighthouse Games, a new AAA studio, as a Principal Material Artist specializing in hard surfaces. Lead the material quality bar for vehicle art, define workflows, and create photorealistic textures and shaders in Unreal Engine for a ground-breaking new IP.
Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry.
As a Principal Material Artist – Hard Surface, you will play a leading role in defining the quality, direction and technical standards of material creation across our Vehicle Art team. Bringing deep expertise in hard-surface materials and photorealistic rendering, you will work closely with Vehicle Artists, Art Leadership, Technical Artists and Render Engineers to establish scalable workflows and push the visual quality of our ground-breaking new IP.
You will use detailed real-world reference to understand how vehicle materials are manufactured, constructed, aged and presented, translating those observations into highly believable in-game results. As a Principal Artist, you will combine hands-on content creation with discipline-level influence, helping solve complex challenges, setting best practices and supporting other artists in achieving an exceptional quality bar.
Key Duties Include
Requirements
Desirable
Benefits
- Extensive experience developing, implementing, optimising and maintaining complex photorealistic PBR materials and shaders within Unreal Engine, operating at a senior or principal level. - Expert knowledge of hard-surface material creation, with a strong portfolio demonstrating highly realistic materials across vehicles, machinery, products or comparable assets. - Exceptional ability to study real-world reference and understand material construction, manufacturing processes, surface response, wear and variation in order to produce convincing results. - Advanced proficiency in content creation tools such as Substance Painter/Designer, Max/Maya/Blender, RealityCapture or equivalent software and pipelines. - Deep understanding of real-time rendering, lighting, PBR workflows, shader development and performance considerations, with the ability to solve complex artistic and technical problems. - Proven ability to influence quality across a team, communicate specialist knowledge effectively and provide guidance, mentorship and direction to other artists.