
// Open Role at Lighthouse Games
Join Lighthouse Games, a new AAA studio, as a Senior Material Artist to craft photorealistic PBR materials and shaders for vehicles and hard-surface assets in Unreal Engine, contributing to an exciting new IP in a collaborative, hybrid environment.
Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry.
We're looking for a Senior Material Artist to join our Vehicle Art team, bringing material and texture expertise to a new IP. You'll study real-world vehicles and translate their detail and material properties into photorealistic in-game (Unreal Engine) content, working closely with Vehicle Artists, Technical Artists, and Art Leadership.
Key duties
About you
Requirements
Strong experience creating materials and textures for hard-surface assets, with an excellent understanding of how different surfaces behave and appear in the real world.
A strong eye for reference and the ability to study real-world materials, construction, wear and surface detail to recreate convincing and accurate results.
Proficiency in content creation and rendering tools such as Substance Painter/Designer, Max/Maya/Blender, RealityCapture or equivalent software.
Deep understanding of real-time rendering, lighting, PBR workflows and industry standards, with a passion for problem-solving and pushing artistic boundaries.
Exceptional organisational abilities and the confidence to collaborate closely with Vehicle Artists and other disciplines across the project.
Desirable
Benefits
Strong experience creating materials and textures for hard-surface assets, with an excellent understanding of real-world surface behavior. Ability to study real-world references and recreate convincing detail. Proficiency in content creation and rendering tools like Substance Painter/Designer, Max/Maya/Blender, or RealityCapture. Deep understanding of real-time rendering, lighting, PBR workflows, and industry standards. Exceptional organizational and collaborative skills.