// Open Role at Liquid Development


Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This position will support GameSim production teams.
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!
Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.
This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.
Requirements
Nice to Have
Please include a portfolio that clearly demonstrates your real-time VFX capabilities.
Your portfolio must include:
Real-time VFX assets with strong readability, timing, shape language, and clearly understandable visual elements.
At least one example shown in a real-time gameplay context, preferably a video of the effect happening in-game or during interactive gameplay.
Examples of strong material definition and texture work, with clean, readable, well-constructed setups.
Effects that demonstrate fundamentals such as composition, mood, color choices, timing, motion, impact, readability, and understanding of natural energies.
Examples of effects implemented in-engine, preferably in Unreal Engine 4 or 5 / Niagara.
Breakdowns showing your process, including textures, materials, emitters, timing, implementation, optimization, or technical setup where applicable.
Clear explanations of what you personally created, especially for any team-created work.
Strongly preferred portfolio examples include:
Before/after examples showing how you improved an effect through feedback, mentorship, optimization, or art direction.
A small set of effects that demonstrate consistent style, quality bar, or gameplay readability across a feature or content set.
Examples of templates, libraries, material systems, naming conventions, scalability setups, or pipeline improvements you helped create.
Examples that show how you balanced visual quality with performance constraints.
Please note: if your portfolio is mostly isolated effects in presentation scenes without runtime gameplay context, this may not be the right fit. We are looking for artists who understand how VFX function inside real-time gameplay, not just how they look in isolation.
Benefits
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
Work alongside dynamic individuals in the gaming industry
Work within a company with upward career growth opportunities
Work Fully Remote
Full Time Employment Benefits for applicants located in MX only include:
Comprehensive statutory benefits: social security, 12 days of annual leave, 30 days' Christmas bonus, and a 25% vacation premium.
After 3 months:
Major and minor medical insurance
Savings fund
Grocery vouchers ($1244.88 MXN)
Salary RANGE: 32k to 35k MXN gross per month
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at at https://www.keywordsstudios.com/en/applicant-privacy-notice.
Al introducir tu información en esta aplicación, comprendes que la recopilaremos y procesaremos de acuerdo con nuestro Aviso de privacidad del candidato. Para obtener más información, consulta nuestro Aviso de privacidad del candidato en at https://www.keywordsstudios.com/en/applicant-privacy-notice.
Role Information: EN
Studio: Liquid Development , GameSim
Location: Americas, Mexico, Mexico City
Area of Work: Art Services
Service: Create
Employment Type: Full Time
Working Pattern: Remote