
// Open Role at Naughty Dog
Join Naughty Dog as a Senior Combat Designer to craft unique enemy archetypes and gameplay systems for award-winning action-adventure titles. Collaborate cross-discipline to deliver immersive combat experiences for PlayStation and PC.
Ability to work onsite from our Santa Monica, CA based studio is required.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
What you will do:
What skills you will use:
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.
$145,100—$181,400 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
- 5+ years of industry experience in combat design and/or technical design for action-adventure or shooter games. - Shipped at least one title as a combat designer or similar role. - Experience with behavior trees or similar NPC AI concepts preferred. - Proficient in using game engines (e.g., Unreal Engine, Unity) for combat implementation and design scripting. - Strong communication and collaboration skills to work with animators, programmers, and artists. - Ability to work onsite from the Santa Monica, CA studio is required.