
// Open Role at NetEase Games
Lead technical R&D for runtime animation systems on a high-quality PvP shooter, improving character movement, aiming, and weapon handling. Drive animation technical decisions and mentor a team, ensuring top-tier player experience.
Job Description
Job Requirements
- Many years of experience in game animation and animation TA R&D, having worked on top-tier high-quality realistic PvP shooter products (Call of Duty PvP experience preferred). - Deep understanding of dual-perspective shooting games; ability to independently own design, R&D, and delivery of core systems like aiming, weapon handling, procedural animation, animation graphs, and state orchestration. - Complete game development pipeline experience, driving targeted quality breakthroughs in runtime animation from problem identification to live-operation effect evaluation. - Matrix-style technical leadership capability: setting standards, breaking down R&D tasks, guiding professional growth, and leading team capability upgrades with project delivery priority. - Familiarity with runtime animation architecture of at least one mainstream or proprietary engine; proficient in solving animation R&D problems using DCC tools, scripting, and toolchains (multiple engines preferred). - Experience in high-quality action game development, international project collaboration, or balancing quality/performance/maintainability in multi-character, multi-state, high-concurrency multiplayer scenarios is preferred. - Ability to use AI/Agents for animation data processing, R&D assistance, tool automation, problem analysis, or workflow efficiency improvements is preferred.