// Open Role at Pixel Toys
Join Pixel Toys as a 3D Modeler/Texture Artist, crafting digital assets for real-time/offline broadcast graphics and AR solutions, inspired by popular video game universes.
CRITICAL REFLEX is an indie game publisher for the strange, the bold, and the genre-defiant.
Our games punch through the noise: unsettling horror, surreal experiments, unhinged vibes that linger. Mouthwashing, Buckshot Roulette, Arctic Eggs, Threshold, Lunacid and whatever makes you whisper “what the fuck” in awe.
We work hands-on with developers to bring bizarre visions to life, amplifying their voices. Our philosophy? Genre is a prison and we are the warden.
Role Overview:
At CR, we don’t do beige games, and we definitely don’t do beige marketing.
We’re looking for a Brand Manager to build unforgettable campaigns for indie games with sharp edges, strange hearts, and cult-favorite potential. You’ll own the strategy behind how our games show up in the world, from positioning and audience insights to creative concepts, launch beats, digital stunts, events, trailers, and the occasional idea that makes Legal blink twice.
What You’ll Do:
What You Bring:
Benefits:
Fully remote (preferably based in or near a European timezone for smoother collaboration.
A supportive, non-toxic, and highly creative team environment.
The opportunity to work with some of the most exciting indie developers in the world.
28 paid vacation days per year plus bank holidays.
14 days’ sick leave per year, fully paid.
EAP via Spill.
- Proven working experience and knowledge related to 3D modeling, texturing and rendering; - Advanced knowledge of a 3D modeling/rendering suite (3DS Max, Maya, Zbrush, Cinema 4D, Blender, etc); - Good knowledge of a texturing suite; - An understanding of real-time rendering and its necessities; - The ability to model for both offline rendering and real-time rendering; - Good understanding of texturing/shading techniques; - A creative mindset, an eye for detail and good visualization skills; - The ability to take feedback and make changes as required; - Some familiarity with animation techniques; - Good communication skills; - 2 years of experience in 3D design and modeling; - Team player, functional English proficiency; - Ability to thrive in a fast-paced environment; - A high degree of independent judgment; - Able to solve complex problems; - Knowledge of game engines like Unity and Unreal Engine and/or live motion capture solutions is a plus.