
// Open Role at Playdead
Shape the intelligence and behaviors of creatures within an open-world environment, developing advanced AI systems and animation tools for a highly anticipated 3rd person sci-fi adventure built on Unreal Engine.
We are looking for an experienced creature AI Programmer who will be responsible for supporting the development and implementation of creatures in our animation team. This position will create systems and features that enhance the work of our animators and will be a key interface with the wider programming team. You will deploy a variety of skills to bring these creatures to life and a strong understanding of animation, physics, AI and gameplay programming is essential.
You should be willing to work at the Playdead office in Copenhagen, Denmark.
What will I be doing?
What we would like to see
We are open minded about the technologies we deploy and always open to consider new options to solve emerging challenges.
Who we are
Playdead is an independent game developer based in Copenhagen, Denmark. We are the creators and publishers of LIMBO and INSIDE. Our current project is a 3rd person, open world, science fiction adventure built for multiple platforms on Unreal Engine, published by Epic Games Publishing.
Our legacy and ambition is to make games with an uncompromising attention to detail. Our approach to development is experimental, iterative and collaborative. We are particularly interested in friendly, talented people who feel confident taking charge of their own schedule.
We are currently more than 100 creative professionals and still looking to grow.
Learn more about us at www.playdead.com
- Professional experience working with AI development, tooling and/or animation systems.- Deep technical experience and competence working with C++ and Unreal engine.- Developed and released at least 1 AAA game.- Collaborative spirit and work to solve problems as a member of the wider production team.