
// Open Role at Riot Games
Join Riot Games' R&D team in Guangzhou to build immersive game worlds for a new global title. This role requires balancing artistic vision, spatial design, and gameplay needs, leveraging Unreal Engine 5 to create high-quality environments.
我们以玩家体验为核心,致力于用创新技术为全球玩家带来卓越的游戏体验。作为 Unpublished R&D Product 团队的一员,你将与客户端、引擎、美术、设计及跨职能团队紧密合作,围绕 UE5 前沿能力开展研究与工程化实践,持续完善高品质、稳定高效的视觉设计流程。
我们正在寻找能够"构建设计体验,而不仅是绘制场景"的设计师。
作为一名优秀的场景设计师,你将从空间体验与视觉表达出发,定义环境设计的视觉语言,与美术、设计、叙事及技术团队紧密合作,打造兼具沉浸感、可读性与制作可行性的高品质环境内容。
我们希望你不仅具备出色的视觉表达能力,更具备系统化的空间设计思维,能够在艺术表现、设计需求与技术约束之间建立平衡。
You will report into the Creative Director of the team.
请提供3–5个代表性场景设计案例,内容包括:
作品集应重点展示完整的设计思路与空间设计逻辑,而不仅仅是最终视觉效果(非常重要)。
请展示不同类型的场景设计案例,并附带设计说明,包括设计思路、空间规划及功能考虑。
如有内容制作或3D落地对比案例,也欢迎一并提供。
如有商业项目成果,也欢迎一并提供。
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
6-10+ years of game industry experience with 1-2 full project cycles. Solid art fundamentals (perspective, composition, color, light, spatial expression). Mature environment design methodology. Ability to independently complete full design process from sketch to refined setup. Familiarity with various stylized environment designs. Understanding of game level design and spatial experience. Understanding of 3D production pipeline and real-time rendering, with an awareness of design feasibility. Proficiency in Photoshop, Blender, and 3D auxiliary design tools. Strong communication skills for cross-team collaboration.