Join Skydance Animation as a Pipeline Technical Director to design and develop innovative tools, overcoming technical challenges for cutting-edge animated feature films and maximizing productivity for artists.
Skydance offers a dynamic, inclusive, and ever-evolving culture where innovative ideas are welcomed, and growth fostered. The partnership between unique creativity and technological advancements are demonstrated within each pillar of the company. At the heart of it all is a commitment to boldly entertaining and relevant storytelling.
While all Animation studios look to hire people who are creative and hard-working, Skydance Animation is specifically looking for pioneers who seek to push the limits of what the world’s most collaborative art form can achieve, and to give those pioneers the space and the resources to build a new studio that’s doing something different.
If you’ve ever dreamt of what the early days of Hollywood must have been like, of what it takes to roll up your sleeves and break new ground, figure out a new process, and to one day say, “I was there when it all began,” then welcome aboard…
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As a Pipeline Technical Director, you will have a deep involvement in designing and developing innovative tools to overcome specific challenges related to the department’s developments for our next animated feature film. This effort seeks to implement solutions that off-the-shelf software would not provide while maximizing productivity and meeting the high quality standard set by the company. The scope of the developments may be from a simple python script to a larger development involving complex algorithms.
TDs are embedded within the productions to closely collaborate and support the artists and production management
Reports to the Production Technology Supervisor on the status of technical development projects, tool performance, production operations and support
Develop and maintain the required tools following the requirements supplied by the production departments and following the Production Engineering Team guides
Partner with Artists and other Engineers to iterate, debug, document, and refine tools and processes for feature film production
Acts as the first line of support to solve day-to-day problems artists may encounter
Work on short-term needs, originated by shot challenges
Undergraduate degree in Computer Science, Computer Graphics, or comparable discipline and/or technical and creative knowledge gained through equivalent experience
3+ years of experience; preferably within computer animation, visual effects, or the game industry
Experience supporting animation pre-production departments such as Story, Editorial, and Previs, a plus
Expert in Python
Experience programming with one or more of the following software: Maya, Houdini, and Nuke
Experience with Post and Preproduction workflows
Experience with one or more Non-linear editing suites: e.g. Avid Media Composer, Premiere, Resolve
Familiar with common media encodings and transcoding software: e.g. ffmpeg
Experience in Linux, Mac and Windows operating systems
Experience working with a source version control system (git)
Experience with agile development and scrum methodology
User interaction design with a working knowledge of standard UI toolkits (e.g. Qt/PySide)
Experience with pipeline and plugin development in third party DCC tools preferred
Experience with software development languages such as Java, Javascript, C++ preferred
Experience with other toolkits and systems such as Docker, Git, AWS preferred
The compensation range for this non-exempt position in Los Angeles, CA is $53.00-62.50/hour. The rate offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.
#Animation
Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.
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- Undergraduate degree in Computer Science, Computer Graphics, or equivalent experience. - 3+ years of experience in computer animation, visual effects, or the game industry. - Expert in Python. - Experience programming with Maya, Houdini, and Nuke. - Experience with Post and Preproduction workflows. - Familiarity with non-linear editing suites (e.g., Avid Media Composer, Premiere, Resolve) and media encodings (e.g., ffmpeg). - Proficient in Linux, Mac, and Windows operating systems. - Experience with source version control (git) and agile development/scrum methodology. - Working knowledge of user interaction design with UI toolkits (e.g., Qt/PySide). - Preferred: Pipeline and plugin development in third-party DCC tools. - Preferred: Experience with software development languages like Java, Javascript, C++. - Preferred: Experience with toolkits and systems such as Docker, Git, AWS.