
// Open Role at Sperasoft
Sperasoft is seeking a hands-on Lead Level Artist to elevate their environment art team, focusing on modeling, set dressing, and in-engine level building while mentoring colleagues. This role is perfect for a seasoned artist who thrives on both creation and team growth.
We are currently growing our team and looking for a strong, experienced artist to strengthen our existing environment art team..
We already have a solid foundation, but we need a Lead Level Artist who can come in and actively raise the quality bar - both through their own work and by elevating those around them.
This is not a pure management role. We are not looking for someone who only reviews, delegates, or attends meetings. Instead, we need a hands-on leader who genuinely wants to model environments, perform set dressing, and build levels in the engine - while helping the team grow through example and mentorship.
Key Responsibilities
What we are looking for
Requirements
5+ years in environment art / level art for games.
Strong portfolio showing both:
Your own environment modeling
Your set dressing work
Technical Skills
Strong modeling skills (Maya, Blender, 3ds Max).
Game engine proficiency: Unreal 5 or Unity.
PBR, texture creation (Substance), and optimization.
Benefits
- 5+ years in environment art / level art for games. - Strong portfolio showing both: Your own environment modeling and your set dressing work. - Strong modeling skills (Maya, Blender, 3ds Max). - Game engine proficiency: Unreal 5 or Unity. - PBR, texture creation (Substance), and optimization.