
// Open Role at Sperasoft
Join Sperasoft as a Lead Props Artist, guiding a team to create high-quality 3D assets for diverse AAA titles. This role offers the chance to influence world-class games, mentor talent, and optimize art pipelines.
Right now, our team is porting one of the most atmospheric game universes of the 21st century to a modern engine. You will be working with a dark aesthetic, where art meet madness, rust, and decay.
We are looking for a Lead Props/Environment 3D Artist to head our team, set a high quality bar for props and environment art, and perfectly capture the spirit of the original in modern AAA graphics.
Responsibilities
Team Leadership: Lead, mentor, and inspire a team of Prop Artists, providing regular feedback and conducting performance reviews.
Quality Control: Ensure all assets meet the specific artistic and technical requirements of our AAA partners, maintaining a "Gold Standard" output.
Pipeline Management: Develop and optimize efficient modeling and texturing workflows (PBR) to meet demanding production schedules.
Project Oversight: Manage the distribution of tasks within the team and ensure deadlines are met across various active projects.
Cross-Department Collaboration: Work closely with Art Directors, Technical Artists, and Project Managers to identify potential risks and solve production bottlenecks.
Documentation: Create and maintain technical briefs, style guides, and best-practice documentation for the props department.
Requirements
What We Offer
Benefits
5+ years in game art with 2+ years in a Lead role. Strong portfolio demonstrating expert-level hard-surface and organic props. Mastery of Maya, 3ds Max, or Blender, ZBrush, and Substance Suite. Deep understanding of Unreal Engine (UE4/UE5) or proprietary AAA engines. Complete mastery of PBR workflows, UV optimization, baking, and LOD management. Strong English communication skills.