// Open Role at Tencent
Join Level Infinite, Tencent's global gaming brand, as a 3D Artist Intern! Create high-quality hard-surface game assets, master PBR workflows, integrate assets into Unreal/Unity, and explore cutting-edge generative AI tools to shape the future of game art.
Level Infinite is Tencent’s global gaming brand. It is a global game publisher offering a comprehensive network of services for games, development teams, and studios around the world.
We are dedicated to delivering engaging and original gaming experiences to a worldwide audience, whenever and wherever they choose to play while building a community that fosters inclusivity, connection, and accessibility. Level Infinite also provides a wide range of services and resources to our network of developers and partner studios around the world to help them unlock the true potential of their games.
Responsible for creating high-quality hard-surface game assets, including vehicles, weapons, machinery, sci-fi environment props, and other related objects. Work includes high-poly modeling, low-poly modeling, and UV unwrapping/layout.
Responsible for baking normal maps and related texture maps from high-poly models to low-poly models, and creating realistic material and texture effects based on the PBR workflow.
Import completed assets into mainstream game engines such as Unreal Engine or Unity, and collaborate with programmers and game designers to restore and adjust the final in-engine visual results.
Work with the team to explore how generative AI tools, such as Midjourney and Hunyuan 3D, can be integrated into early- and mid-stage asset production workflows, including concept design support and texture generation assistance.
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Majors in art, digital media, 3D animation, game design, or related fields are preferred. A personal portfolio is required, including complete hard-surface and PBR works. Proficient in at least one mainstream 3D modeling software (e.g., Maya, 3ds Max, Blender) with a solid foundation in hard-surface modeling. Proficient in Substance Painter or Mari for PBR material and texture creation. Familiar with the high-poly to low-poly baking workflow using tools like Marmoset Toolbag or Substance Painter. Familiar with common AI image generation and model design workflows, capable of using AI tools for design inspiration, concept sketching, or texture/material creation. Strong self-learning ability and teamwork spirit, with a passion for emerging technologies.