
// Open Role at Ubisoft
Join Massive Entertainment as a Senior Narrative Systems Programmer to design and implement core narrative systems for the Snowdrop engine, used across AAA titles like The Division and Star Wars Outlaws. Drive innovation in in-game cinematics, dialogues, and localization pipelines.
Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 700 professional's hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.
At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2.
We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.
Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.
Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future.
We are looking for a programmer to join the Narrative Systems team to build the core systems in Snowdrop game engine which are used by game teams to deliver high quality realization, in-game cinematics and dialogs. You would be working in collaboration with other programmers on the team and cross-functional teams within the project, interacting with people from many other disciplines and following agile methodologies to drive your work forward.
What You’ll Do
What you’ll bring:
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
You can also find a summary of the Massive Job Perks here.
Questions? We're more than happy to answer them! Please contact Anton Brunzell, Talent Acquisition Partner for this position
All your application information will be kept confidential according to EEO & GDPR guidelines.
Design, implement, and iterate on narrative systems, pipelines, and tools including Sequence Editor, Genie, Oasis, VHQ Cinematics, and Dialogue editors. Engage in game engine development for multiple projects. Responsible for analysis & optimisation of code performance for different hardware architectures for consoles. Anticipate & raise possible risks and find solutions. Communicate within cross-functional teams and provide constructive feedback. Document work to foster knowledge. Possess extensive experience and knowledge in C++. Have a basic understanding of localization, narrative pipelines, and handling data through build systems. Ability to break down work in sequential steps. Experience working with a large and complex codebase. Accurately predict task duration, understand dependencies, raise potential roadblocks and prioritize work. Knowledge and experience in full AAA production game cycle. Demonstrate effective communication skills with both technical and non-technical stakeholders. Maintain a proactive approach to improving areas of ownership and tech innovation. Possess a self-driven attitude to seeing things through until completion. Show a strong sense of respect towards coworkers and a commitment to building a supportive and collaborative atmosphere.