
// Open Role at Voodoo
Join Voodoo to enhance the visual feedback, animations, and overall game feel of Helix Jump, optimizing for mobile performance as an Animator / Technical Artist with strong Unity skills.
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
We are looking for a VFX Artist with strong Unity experience to help make Helix Jump feel more satisfying, polished, and modern.
Your mission will be to improve the game’s visual feedback, animations, VFX, transitions, impact moments, rhythm, and overall game feel, while keeping everything lightweight and optimized for mobile.
Create polished, satisfying animations, VFX, trails, and transitions that bring Helix Jump's key moments — bounces, impacts, combos, speed — to life
Contribute to the look and feel of the game's UI, working closely with the team to keep everything cohesive and delightful
Work hands-on in Unity to implement, animate, and iterate on effects and motion
Collaborate closely with developers to make sure everything looks great while staying smooth and lightweight on mobile
Iterate quickly based on product direction, player feedback, and what the data tells us
Bring your own creative ideas to elevate the game's visual quality and overall feel
Proven experience as an Animator or VFX Artist, with a strong portfolio showing motion, timing, and polish
Hands-on experience with Unity (Blender is a plus) for animation, VFX, and UI work
Good understanding of particle systems and core animation principles
A strong eye for game feel — rhythm, impact, and tactile satisfaction
Comfortable balancing creative ambition with the practical constraints of mobile
Excellent communication skills and attention to detail
Best-in-class compensation
Other benefits according to the country you reside
Create polished, satisfying, and lightweight animations, VFX, trails, transitions, and feedback effects. Improve impact moments, destruction, combo, speed, rhythm, and momentum-based feedback. Implement and iterate on animations and effects directly in Unity. Collaborate closely with developers for visual quality and optimization. Optimize effects for mobile performance, considering draw calls, overdraw, particle count, materials, batching, texture sizes, and GPU cost. Iterate quickly based on product direction, player behavior, and A/B test learnings. Strong experience as an Animator or Technical VFX Artist on mobile games. Strong hands-on experience with Unity & Blender. Good understanding of Unity animation systems and particle systems. Strong eye for game feel, timing, rhythm, readability, polish, and tactile satisfaction. Experience creating effects for fast-paced gameplay, impact, destruction, combo, speed, rhythm, or momentum-based mechanics. Strong performance-conscious mindset for mobile games. Ability to balance creativity, quality, and speed. Good communication skills in English.