- 3–4 years of professional experience as a Technical Artist, Technical Animator, or Character Rigger
- Strong understanding of character rigging principles, skinning, deformation, and animation pipelines
- Experience with modern game engines (e.g., Unreal Engine, Unity, or similar)
- Experience with Unreal Control Rig and its application at runtime
- Proficiency with scripting languages such as Python or MEL, and familiarity with engine-side scripting
- Solid experience with DCC tools such as Maya or equivalent 3D software
- Ability to work closely with artists and engineers, translating creative goals into technical solutions