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Gameplay Systems Software Engineer

2K Games
Burnaby, British Columbia, Canada
Posted 2 days ago
Last seen 7 hours ago
Active
full-time
Game Programming - 2K Sports Lab
$71,400 and $105,660 per Year

Job Summary

Join 2K Sports Lab as a C++ Gameplay Systems Software Engineer to develop groundbreaking runtime systems for large-scale crowd and NPC simulations in Unreal Engine 5, bringing immersive worlds to life for 2K's next sports franchise.

About this job

We are seeking a passionate C++ Gameplay Systems Software Engineer to help build the runtime systems that drive crowds, pedestrians, background NPCs, and other non-player actors at scale. This role involves designing and implementing C++ runtime systems for large-scale simulation, collaborating with other teams, and building scalable LOD, significance, visibility, and culling systems.

Requirements

- 3+ years of professional game development or relevant real-time simulation experience. - Strong modern C++ skills, including memory, performance, debugging, and data-oriented design fundamentals. - Production experience with Unreal Engine 4 or 5. - Experience building gameplay, AI, animation, character, or simulation systems. - Comfortable profiling and optimizing runtime systems under CPU, memory, and frame-time constraints. - Strong communication skills and ability to collaborate across engineering, design, animation, and art. - Experience with UE5 MassEntity, StateTree, ZoneGraph, Smart Objects, or similar ECS/agent-behavior systems. - Experience with large crowds, NPC populations, pedestrian systems, or background-life simulation. - Familiarity with procedural generation or machine-learning-assisted approaches for agent behavior, population, or animation selection. - Previous experience shipping a AAA title developed on Unreal Engine.

Benefits & Perks

- Bonus and/or equity awards - Full range of medical, financial, and/or other benefits

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