- 4+ years leading Character Art teams through full development cycles with shipped games in their portfolio.
- Enjoys growing and mentoring others, helping artists level up and take full ownership of their craft.
- Brings a deep game-dev experience, from early concept stages through shipping.
- Clear and effective communicator, able to navigate challenges with different teams.
- A natural problem solver, questions what is not working. If something can be improved, steps in, refines it, and looks for the next opportunity to make it better.
- Sees the bigger picture within a production. Has senior level craft, a great sense of how Character Art impacts gameplay, task prioritization and proven Engine knowledge.
- Brings a builder's vision to help us shape our team's future.