2K Games logo

Principal Technical Animator

2K Games
Brighton, England, United KingdomPrague, Prague, Czech RepublicBrno, South Moravian Region, Czech Republic
Posted 20 hours ago
Last seen 4 hours ago
Active
full-time
Technical Art

Job Summary

Lead the technical vision for character animation at 2K Games as a Principal Technical Animator, driving innovation with cutting-edge technologies in Unreal Engine for AAA titles. This influential role offers the chance to architect advanced gameplay animation systems, mentor talent, and shape the future of game feel across multiple studio locations.

About this job

The Principal Technical Animator (Gameplay) will define the technical vision and strategy for character animation integration across the studio. This influential role involves championing innovation, driving the adoption of cutting-edge technologies, and serving as a technical authority to solve complex R&D challenges. You will collaborate with design, animation, and engineering to establish future-proof pipelines and mentor the technical capabilities of the animation department.

Requirements

- Architect and oversee high-level design of gameplay animation systems, ensuring scalability, performance, and seamless integration. - Drive R&D initiatives to evaluate and implement cutting-edge animation technologies (e.g., advanced Motion Matching, machine learning/AI animation, next-gen physics). - Partner with Engineering and Tech Animation leadership to implement project-wide animation roadmaps and toolsets. - Solve deep, complex runtime bugs and drive animation optimisation efforts to meet strict performance and memory budgets. - Define and document technical standards, best practices, and pipeline workflows for the wider technical animation team. - Collaborate closely with Design and Animation leads to heavily iterate on and perfect 3C mechanics. - Actively mentor and upskill senior and mid-level technical animators. - Extensive proven experience architecting and integrating gameplay animation systems for AAA titles using Unreal Engine. - Master-level expertise in Unreal Engine’s animation suite (Anim Blueprints, Motion Matching, Control Rig, State Machines, and Sequencer). - Deep technical understanding of low-level animation concepts, including runtime optimisation, memory management, and threading for animation. - Exceptional cross-discipline communication skills, with a proven track record of aligning Art, Design, and Engineering directors on complex technical visions. - Expertise in feature breakdown and scoping, with the ability to translate abstract creative pillars into robust, production-ready plans. - A profound understanding of gameplay mechanics, game feel, and the mathematical principles behind smooth character movement and physics. - A portfolio or reel demonstrating a history of solving highly complex, innovative technical animation challenges in shipped titles. - Strong proficiency in C++ for extending Unreal Engine’s animation system, alongside Python for pipeline tool automation. - Experience contributing to proprietary engine tools or custom modifications to Unreal's core animation code. - Production experience with advanced DCC tools, including Maya API, MotionBuilder, or Houdini for runtime or pipeline integration. - Background in traditional animation or motion capture data manipulation to better bridge the gap between art and code.

Apply for this position

Apply Now

You'll be redirected to the company's application page to complete your application.

ManaBoard LogoManaBoard.io

The #1 platform for finding high-quality job postings in the gaming industry. Connect with top studios and talent.

Stay Updated

Get gaming job alerts and industry insights delivered to your inbox.

By subscribing, you agree to receive our newsletter and occasional updates. You can unsubscribe at any time.

Disclaimer: ManaBoard is an independent platform. Job listings and logos are sourced from public career pages and remain the property of their respective owners.

© 2026 ManaBoard. All rights reserved.