- Minimum of 4 to 6+ years of proven experience in animation.
- Expert knowledge and comprehension of the mechanics and movement of the human body.
- Strong animation and technical skills working with Maya, Motion Builder, and Unity.
- Knowledgeable in the technical aspects of rigging and skinning characters for animation.
- Ability to understand and build flow & state machines.
- Experience with Shotgrid, Jira, Confluence.
- Facial Animation Experience.
- Strong proficiency with Unity.
- Technical animation knowledge (i.e. tool creation and understanding) a bonus.
- Process and retarget animation files to game assets.
- Apply motion capture data as a base to compose realistic human motion for gameplay and cinematics.
- Animate props using rig and constraint systems.
- Animate facial rigs by hand, polishing ‘solved’ facial data or using facial clips layered over mocap data.
- Work within a game engine and pipeline to ensure all completed assets are in a build ready format.
- Maintain a high level of quality working within design and technical constraints while balancing performance issues.
- Collaborate with Software Engineers with implementation, troubleshooting, and debugging of animation systems.
- Participate in team and department meetings and collaborate with team to drive constant improvement and evolution of animation production methods, tools, and techniques.
- Respond to direction with an open-mind and willingness to refine character animation with direct input from the Creative Director, Art Director, Animation Leads, and Art Lead.
- Meet project deadlines set by Producer and Animation Lead.
- Build and maintain good relationships with team members.
- Ensure company art practices are followed.