- Work with Leads, Design Director, and the design team to pitch and develop interactive AI characters and execute the game's vision.
- Act as the primary owner of AI and combat implementation in cross-disciplinary pods.
- Develop working prototypes of AI and combat scenarios.
- Communicate progress, workflows, and availability of AI and combat standards to content developers.
- Maintain and tune assigned combat AI behavior and parameters through to project completion.
- Create detailed and easy-to-follow design documentation.
- Collaborate across development sites in Novato and Montreal on a day-to-day basis.
- Expand and build on the ideas of player expression and emergent design experiences.
- Use creativity to execute on design goals and solve design challenges that push games forward.
- Participate in brainstorm sessions, refine, and execute on ideas within a schedule.
- Collaborate with cross-disciplinary teams to execute on design implementation and problem solving.
- Shipped at least one AAA title as a designer responsible for AI combatants.
- 5+ years professional experience in video game design.
- Excellent written and verbal communication skills.
- Experience working with a variety of established game toolsets.
- Proven ability to collaborate effectively within cross-disciplinary groups and across multi-site team settings.
- Deep understanding of game mechanics, combat systems, and AI NPC design.
- Fluent with game development tools, and experience with pipelines, standards and workflows.
- Strong presentation skills.
- Current knowledge of gaming industry development landscape, technology and tools.
- Understanding of how AI, tactical space, and player verbs combine to create magic in both scripted and unscripted settings.
- In-depth knowledge of industry standard AI, progression systems, and player mechanics features.
- Proficiency in French (for Quebec candidates).
- Proficiency in English (for Quebec candidates).