
// Open Role at 2K Games
Join Visual Concepts as a Senior Technical Artist (Rigger) for NBA 2K, enhancing character deformation and rigging for realistic human anatomy. Collaborate with art and engineering teams to refine character rigs using Maya and Python, contributing to high-quality game visuals.
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.
The NBA Tech Art team is a diverse group of dedicated Technical Artists that perform a wide variety of tasks. We write and maintain tools for the art department, rig the characters, props, and clothing, and do a lot of problem solving.
The Novato team is looking for an expert character rigging artist (temporary) familiar with body and face rigging to work closely with the art team. This role reports to the Lead Technical Artist.
US (All States except for WA)
The pay range for this position in California at the start of employment is expected to be between $54 - $75 per hour. The pay range for this position in New York at the start of employment is expected to be between $48 - $68 per hour. The pay range for this position in New Jersey at the start of employment is expected to be between $48 - $68 per hour. The pay range for this position in Maryland at the start of employment is expected to be between $48 - $68 per hour.The pay range for this position in Colorado at the start of employment is expected to be between $48 - $68 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
US (Washington State)
The pay range for this position in Washington at the start of employment is expected to be between $54 - $75 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
Canada
The pay range for this position in British Columbia at the start of employment is expected to be between CAD - $47 - $67 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com
- Update character rigs to improve deformation and simulate human anatomy accurately.- Create math node networks for body and face rigs.- Implement blendshapes and corrective shapes.- Create clean skinweight and blendweight maps.- Write Python code for automation, procedural setups, and workflow efficiency.- Diagnose, debug, and resolve character rigging errors.- Collaborate with technical artists, engineers, and art departments.- Strong expertise in Autodesk Maya.- Strong understanding of human anatomy and deformation.- Working knowledge of Scripting in Python/PyMel.- Familiarity with Facial Action Coding System (FACS) based rigs.- Familiarity with joint placement and skeleton setups.- Experience in creating game-optimized character rigs.- Knowledge of good topology and proper edge-flow.