
// Open Role at 2K Games
Join Small Axe Studios, 2K's newest studio, to shape the UI/UX for a groundbreaking AAA sports franchise. Design intuitive player experiences and define the visual style, collaborating across disciplines in a creative, player-first environment.
Who We Are
Founded in 2023, Small Axe Studios is 2K’s newest stand-alone studio, built to push the boundaries of game development and bring 2K’s next groundbreaking sports franchise to life. Headquartered in Burnaby, we are assembling a world-class team of visionaries, builders, and passionate gamers who thrive on creative collaboration, technical excellence, and bold ideas. At Small Axe Studios, we believe big things start with sharp focus—and we’re crafting an exceptional, player-first experience from the ground up. If you’re ready to tackle unique challenges, leave your mark on a brand-new IP, and help shape the future of interactive sports entertainment, we want you on our team!
What We Need
What You’ll Do
Design
Visual & Art
Collaboration
What Will Make You A Great Fit
Beneficial Qualifications
The pay range for this position in British Columbia at the start of employment is expected to be between CAD $78,400 and CAD $116,020 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews, and when emailing, we only use 2K.com accounts.
#LI-Hybrid
Own and maintain the atomic design system based in Figma. Design and refine player flows, wireframes, interaction patterns, and information hierarchies. Translate complex player needs and gameplay systems into intuitive, elegant UX solutions. Iterate on designs and solutions that enhance usability, clarity, and emotional impact. Guide adaptation of core gameplay, controls, and menu experiences across multiple platforms and input methods. Help define the game's UI visual style. Translate wireframes and UX systems into refined, visually cohesive interfaces. Build final assets, iconography, motion graphics, and mockups. Collaborate across Design, Art, and Engineering disciplines. Provide feedback in reviews and help maintain visual and UX consistency. Stay current on trends in games, apps, and visual design. Experience shipping at least one AAA game or equivalent project. Strong portfolio showing a range of UI Art work and/or UX Design work. Skilled in Figma using components for Atomic Design structures. Skilled in Photoshop, Illustrator, and After Effects (or equivalent). Comfortable working across teams. Strong communication skills. Deep curiosity about games and a thoughtful approach to how UI supports the player experience. Beneficial: Background in graphic design, layout, and gestalt principles. Familiarity with implementing UI in Unreal Engine (UMG), including Blueprints, animations, and materials. Experience with UI shaders/materials and 2D FX for game engines.