
// Open Role at Amanotes
Join Amanotes as an experienced Unity SDK Developer to enhance RhythmEngine, their high-performance internal engine for music games. You'll design modular gameplay systems, optimize for mobile, and contribute to iconic hybrid-casual music experiences played by billions worldwide.
We are seeking an experienced Unity Game Developer to build reusable SDK modules and shared runtime systems that can be adopted across multiple products. This role is a strong fit for someone with solid game development experience, strong computer science fundamentals, and a high bar for clean code, software architecture, and long-term maintainability.
You should be comfortable designing systems that are not only correct and high performance, but also easy for other teams to integrate, extend, and maintain over time.
Design and implement reusable Unity/C# modules, libraries, and runtime systems.
Build clean APIs and modular architectures that support multiple use cases and teams.
Write maintainable, high-performance code and contribute to code quality through refactoring, review, and engineering standards.
Collaborate with stakeholders and development teams to deliver practical, scalable technical solutions.
Contribute to architecture decisions that improve extensibility, stability, and developer experience.
5+ years of hands-on experience building games or software, with solid production experience in Unity/C#.
Proven ability to design modular architectures and shared runtime systems, with practical application of SOLID principles and clear separation of concerns.
Strong engineering discipline in naming, refactoring, debugging, and maintaining legacy code without breaking stability or slowing teams down.
Strong performance mindset for real-time systems, with hands-on experience profiling and optimizing CPU, memory, GC allocations, frame time, AOT/JIT constraints, and gameplay bottlenecks in Unity/mobile environments.
Experience designing clean APIs and developer-friendly integration flows, with strong attention to developer experience, defensive programming, extensibility, and long-term maintainability.
Experience with H5/web game development using Phaser, Cocos, or Three.js.
Experience building SDKs, shared libraries, or internal platforms used by multiple teams.
Experience with testing, automation, and CI-friendly development practices.
Clear communication and strong collaboration across teams.
At Amanotes, you will be enjoying the dynamic working environment with unique music culture many benefits as below:
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- Thank you for your interest in joining Amanotes.
About Amanotes
We are Amanotes – a dynamic music game company that’s using cutting-edge technology to transform how people experience music.
Since 2014, we’ve led the global simple music game market with over 3.5 billion downloads across 190+ countries, including chart-topping titles like Magic Tiles 3, Tiles Hop, Dancing Road, and Duet Cats.
As the #1 Music Game Publisher worldwide and the #1 App Publisher from Southeast Asia by downloads, our ambition is clear: to create iconic, hybrid-casual music games that people love and play for years.
What truly sets Amanotes apart is not just what we build — it’s how we grow and who we grow with:
🎓 We invest in your growth through learning budgets, coaching, and stretch opportunities.
🎶 We embrace a creative and dynamic culture, where everyone can play, share, and thrive.
🧘 We believe in work-life harmony — your rhythm matters here.
🏆 We recognize and reward impact, with competitive benefits and clear development paths.
Come join our music-filled workplace, where innovation meets rhythm — and let’s create a magical music experience together.
Amanotes – Where Everyone Can Music.
How To Apply?
Click the button or contact us at talents@amanotes.com.
- 5+ years of hands-on experience building games or software, with solid production experience in Unity/C#. - Proven ability to design modular architectures and shared runtime systems, with practical application of SOLID principles and clear separation of concerns. - Strong engineering discipline in naming, refactoring, debugging, and maintaining legacy code without breaking stability or slowing teams down. - Strong performance mindset for real-time systems, with hands-on experience profiling and optimizing CPU, memory, GC allocations, frame time, AOT/JIT constraints, and gameplay bottlenecks in Unity/mobile environments. - Experience designing clean APIs and developer-friendly integration flows, with strong attention to developer experience, defensive programming, extensibility, and long-term maintainability. - Experience working on rhythm, music, or timing-sensitive gameplay systems (preferred). - Experience with H5/web game development using Phaser, Cocos, or Three.js (preferred).