
// Open Role at ARVORE Immersive Experiences
Join Pixel Toys as a Content Pipeline Engineer to own the game content journey from artist tools to live game. This hybrid role bridges art, technical art, and engineering, optimizing AAA mobile workflows within Unity and DCC packages.
Company Overview
ICON Creative Studio is Canada’s largest independently owned animation entertainment company, located in the historic Gastown district of Vancouver, BC. Our talented team includes specialists across the entire animation pipeline, working alongside creative and management professionals to deliver outstanding animated content.
Known for our commitment to quality, efficiency, and timely deliveries, ICON has partnered with distributors, broadcasters, and leading streaming platforms worldwide to create and produce noteworthy, impactful projects.
We operate from a holistic philosophy, leveraging the unique skill sets of our team members to maximize production efficiency while maintaining an optimal balance of creativity and quality on-screen.
Why work at ICON?
Junior Animator
Job Overview
We’re looking for a Junior Animator to join our growing animation team and develop their skills while contributing to exciting animated productions. You’ll work alongside experienced artists and supervisors, applying the 12 Principles of Animation to craft clear, appealing, and expressive performances. This is a learning-focused role ideal for animators looking to build strong fundamentals, improve speed and polish, and gain confidence in a studio setting.
Responsibilities:
Qualifications:
Intermediate Animator
Job Overview
We’re looking for an Intermediate Animator to join our production team and help bring stories to life with polished, high-quality character animation. In this role, you’ll be responsible for handling a wide range of shots - including technically complex or group shots - while maintaining consistency and clarity across your work. You'll play a key part in supporting the show’s creative vision while ensuring your work is efficient, clean, and production-ready.
Key Responsibilities
Qualifications
This is a Union position and the terms and conditions of employment are covered by a collective agreement.
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The wage range for this role reflects compensation across all of ICON’s projects. The final salary will be determined based on the specific position, the current show assignment, and the applicant’s experience and portfolio. This range accounts for varying levels of experience and responsibilities.
In compliance with British Columbia provincial mandates, we are posting this broad wage range to meet wage transparency requirements.
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ICON Creative Studio is an equal opportunity employer. All applicants will be considered for employment without attention to race, colour, religion, sex, sexual orientation, gender identity, national origin, veteran, or disability status.
Demonstrated professional experience building art pipelines and editor tools; deep hands-on expertise in Unity Engine; comprehensive understanding of DCC tool content export; proven experience scripting DCC tools (Python, MEL, MaxScript); understanding of technical asset creation and production workflows; mastery of Unity’s asset import architecture (ScriptedImporters, AssetPostprocessors, Asset Database); sophisticated understanding of serialisation system, ScriptableObjects, and prefab workflows; proficiency in custom Unity Editor tooling; practical experience managing complex Addressables strategies; solid working knowledge of Unity’s rendering stack (URP, Shader Graph, HLSL, mobile-specific asset compression); creative problem solver and exceptional communicator; proactive mindset towards asset budgets and mobile performance; self-motivated, enthusiastic team player passionate about games and engineering excellence.