// Open Role at Aspyr
**Please note that all positions posted for Aspyr Media, Inc. are in-person/in-office only; remote positions are not available.**
Aspyr is a leading game publisher and developer, bringing the world's biggest franchises and bold new projects to players everywhere. Since 1996, we’ve published over 200 games and our team is dedicated to bringing beloved franchises like Tomb Raider and Star Wars to new and familiar audiences across all platforms. We focus on collaboration and creativity, crafting high-quality, engaging games that leave a lasting impact on players worldwide.
The Contractor - Senior Designer will work on specific projects to function as a design authority by reviewing design decisions, shaping design direction, and ensuring that the projects stay true to the original games’ identity. This person will work closely with Product Management, Engineering, Art, external partners, and IP holders to help shape requirements, validate design choices, and influence the evolution of gameplay systems across genres and platforms.
Review and influence design decisions for assigned projects, ensuring coherence of vision, mechanics, and player experience
Deconstruct legacy mechanics and partner with Product Management to determine what must be preserved for authenticity and what should evolve for modern audiences
Provide analysis and insight into core loops, progression, pacing, and player motivation to ensure each game feels intentional and robust
Serve as a creative advisor during development reviews, build critiques, and milestone evaluations with internal teams and external partners
Evaluate gameplay with a focus on:
Responsiveness and camera feel
Character control and feedback fidelity
Consistency of pacing, difficulty curve, and engagement
Deliver clear, objective, and actionable feedback that improves overall player experience while honoring original design intent
Partner with the Product Management team to help write, review, and refine Product Requirement Documents (PRDs) to clearly capture:
Gameplay goals and measurable success criteria
System requirements and dependencies
How original mechanics are adapted or modernized
Conformance with IP holder direction and quality standards
Validate that requirements are actionable, feasible, and aligned with design vision before implementation begins
Help interpret, communicate, and defend design intent to partners while being responsive to technical needs and feedback
Work with IP holders to ensure creative and mechanical decisions honor their direction and quality expectations
Assess how narrative beats and progression are supported by gameplay systems
Help teams integrate environmental storytelling and pacing that reinforces engagement and clarity
Standardize practices for design documentation, tuning, and feedback loops
Aspyr is committed to the principle of equal employment opportunity for all employees and to providing employees with a work environment free of discrimination and harassment. All employment decisions at Aspyr are based on business needs, job requirements and individual qualifications, without regard to race, color, religion or belief, national, social or ethnic origin, sex (including pregnancy), age, physical, mental or sensory disability, HIV Status, sexual orientation, gender identity and/or expression, marital, civil union or domestic partnership status, past or present military service, family medical history or genetic information, family or parental status, or any other status protected by the laws or regulations in the locations where we operate. Aspyr will not tolerate discrimination or harassment based on any of these characteristics. Aspyr encourages applicants of all ages.